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HomeHome / Total War: Attila / Saxons / Units / Hearth Guard
Hearth Guard SaxonsSaxons Melee Infantry

Hearth Guard

The warlord's personal guard will gladly lay down their lives for him.

Arguably the first time the 'Saxones' - an aggressive Germanic tribe - was mentioned was by the Egyptian writer Claudius Ptolemy in 'Geographia', during the 2nd century AD. At the time they were thought to occupy land to the north of the Lower Elbe river, where modern-day Hamburg stands today. The Emperor Julian mentioned the 'Saxones' again, in AD356, during a speech against his rival, Magnentius, with whom they had allied. In the 3rd century pressure on the Roman Empire's northern frontier due to alarmingly-frequent Saxon raids led to dedicated defence of the 'Saxon Shore' on both sides of the English Channel. Following the collapse of the Western Empire in the 5th century, several branches of Saxons, along with their neighbours the Angles and Jutes, migrated to the former Roman province of Britannia. Over the ensuing years, they settled there in large numbers, eventually becoming known as the 'English' and the place, 'England'.

Hearth Guard

Unit Name

Hearth Guard

Main Unit Key

att_nor_hearth_guard

Land Unit Key

att_nor_hearth_guard

Naval Unit Key

att_lon_heavy_tra_nor

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

375

Recruitment Cost

375

Upkeep Cost

185

Melee Attack

30

Melee Damage

40

├ Melee Weapon

att_sword

├ Melee Base Damage

36

├ Armour-piercing Damage

4

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

15

Melee Defence

50

├ Base Defence

35

├ Shield

att_round

└ Shield Defence

15

Armour

38

├ Armour

att_mail

├ Armour Defence

23

└ Shield Armour

15

Health

132

├ Man Entity

att_infantry_medium

├ Man Health

90

└ Bonus Hit Points

42

Morale

45

Abilities

Hearth Guard
  • Shield Wall
    The unit moves into a close formation and raises shields.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Upgrade
Required Technology Martial Culture Cost 181 Upgrade To Gesithas
Requires Buildings
Hearth Guard Lv. 0 Warlord's Hold
Warlord's Hold
(att_bld_barbarian_civic_chieftain_3)
Level 2
Warlord's Keep
Warlord's Keep
(att_bld_barbarian_civic_chieftain_4)
Level 3
Warlord's Castle
Warlord's Castle
(att_bld_barbarian_civic_chieftain_5_legendary)
Level 4
Chieftain's Hold
Chieftain's Hold
(att_bld_barbarian_civic_minor_chieftain_3_legendary)
Level 2
Chieftain's Keep
Chieftain's Keep
(att_bld_barbarian_civic_minor_chieftain_4_legendary)
Level 3
Chieftain's Castle
Chieftain's Castle
(att_bld_barbarian_civic_minor_chieftain_5_legendary)
Level 4
Warriors' Encampment
Warriors' Encampment
(att_bld_barbmigs_military_warriors_4)
Level 3
Garrison Buildings
Hearth Guard x 1 Warlord's Hold
Warlord's Hold
(att_bld_barbarian_civic_chieftain_3)
Level 2
Warlord's Keep
Warlord's Keep
(att_bld_barbarian_civic_chieftain_4)
Level 3
Chieftain's Hold
Chieftain's Hold
(att_bld_barbarian_civic_minor_chieftain_3_legendary)
Level 2
Chieftain's Keep
Chieftain's Keep
(att_bld_barbarian_civic_minor_chieftain_4_legendary)
Level 3
Hearth Guard x 2 Warlord's Castle
Warlord's Castle
(att_bld_barbarian_civic_chieftain_5_legendary)
Level 4
Chieftain's Castle
Chieftain's Castle
(att_bld_barbarian_civic_minor_chieftain_5_legendary)
Level 4
Faction Availability
Grand Campaign