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HomeHome / Total War: Attila / Saxons / Units / Chieftain with Gedriht
Chieftain with Gedriht SaxonsSaxons Melee Infantry

Chieftain with Gedriht

They have sworn to die for their master.

Arguably the first time the 'Saxones' - an aggressive Germanic tribe - was mentioned was by the Egyptian writer Claudius Ptolemy in 'Geographia', during the 2nd century AD. At the time they were thought to occupy land to the north of the Lower Elbe river, where modern-day Hamburg stands today. The Emperor Julian mentioned the 'Saxones' again, in AD356, during a speech against his rival, Magnentius, with whom they had allied. In the 3rd century pressure on the Roman Empire's northern frontier due to alarmingly-frequent Saxon raids led to dedicated defence of the 'Saxon Shore' on both sides of the English Channel. Following the collapse of the Western Empire in the 5th century, several branches of Saxons, along with their neighbours the Angles and Jutes, migrated to the former Roman province of Britannia. Over the ensuing years, they settled there in large numbers, eventually becoming known as the 'English' and the place, 'England'.

Chieftain with Gedriht

Unit Name

Chieftain with Gedriht

Main Unit Key

att_nor_chieftain_with_gedriht

Land Unit Key

att_nor_chieftain_with_gedriht

Naval Unit Key

att_lon_heavy_tra_nor

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

675

Recruitment Cost

850

Upkeep Cost

525

Melee Attack

35

Melee Damage

40

├ Melee Weapon

att_sword

├ Melee Base Damage

36

├ Armour-piercing Damage

4

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

25

Melee Defence

40

├ Base Defence

35

├ Shield

att_round_large

└ Shield Defence

5

Armour

67

├ Armour

att_mail_heavy

├ Armour Defence

30

└ Shield Armour

37

Health

175

├ Man Entity

att_infantry_very_heavy

├ Man Health

105

└ Bonus Hit Points

70

Morale

108

Abilities

Chieftain with Gedriht
  • Shield Wall
    The unit moves into a close formation and raises shields.
  • Steady
    Improves the unit's ability to defend at the cost of their mobility.

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Encourage
    This unit provides a morale bonus to nearby allies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Required Technology Unified Military Cost 213 Upgrade From Nordic Raid Leader
Required Technology Unified Military Cost 213 Upgrade From Nordic Warlord
Faction Availability
Grand Campaign