Chieftain with Gedriht
They have sworn to die for their master.Arguably the first time the 'Saxones' - an aggressive Germanic tribe - was mentioned was by the Egyptian writer Claudius Ptolemy in 'Geographia', during the 2nd century AD. At the time they were thought to occupy land to the north of the Lower Elbe river, where modern-day Hamburg stands today. The Emperor Julian mentioned the 'Saxones' again, in AD356, during a speech against his rival, Magnentius, with whom they had allied. In the 3rd century pressure on the Roman Empire's northern frontier due to alarmingly-frequent Saxon raids led to dedicated defence of the 'Saxon Shore' on both sides of the English Channel. Following the collapse of the Western Empire in the 5th century, several branches of Saxons, along with their neighbours the Angles and Jutes, migrated to the former Roman province of Britannia. Over the ensuing years, they settled there in large numbers, eventually becoming known as the 'English' and the place, 'England'.
Unit Name Chieftain with Gedriht |
Main Unit Key att_nor_chieftain_with_gedriht |
Land Unit Key att_nor_chieftain_with_gedriht |
Naval Unit Key att_lon_heavy_tra_nor |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 675 |
Recruitment Cost 850 |
Upkeep Cost 525 |
Melee Attack 35 |
40 |
├ Melee Weapon att_sword |
├ Melee Base Damage 36 |
├ Armour-piercing Damage 4 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 25 |
40 |
├ Base Defence 35 |
├ Shield att_round_large |
└ Shield Defence 5 |
67 |
├ Armour att_mail_heavy |
├ Armour Defence 30 |
└ Shield Armour 37 |
175 |
├ Man Entity att_infantry_very_heavy |
├ Man Health 105 |
└ Bonus Hit Points 70 |
Morale 108 |
Abilities
Chieftain with Gedriht- Shield Wall
The unit moves into a close formation and raises shields. - Steady
Improves the unit's ability to defend at the cost of their mobility.
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Encourage
This unit provides a morale bonus to nearby allies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Recuitment Requirement | |
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Required Technology Cost 213 Upgrade From | |
Required Technology Cost 213 Upgrade From |
Faction Availability | |
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Grand Campaign |