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HomeHome / Total War: Attila / Saxons / Units / Elite Saxon Javelinmen
Elite Saxon Javelinmen SaxonsSaxons Missile Infantry

Elite Saxon Javelinmen

Armoured and ready for battle, these men skirmish like no others.

Arguably the first time the 'Saxones' - an aggressive Germanic tribe - was mentioned was by the Egyptian writer Claudius Ptolemy in 'Geographia', during the 2nd century AD. At the time they were thought to occupy land to the north of the Lower Elbe river, where modern-day Hamburg stands today. The Emperor Julian mentioned the 'Saxones' again, in AD356, during a speech against his rival, Magnentius, with whom they had allied. In the 3rd century pressure on the Roman Empire's northern frontier due to alarmingly-frequent Saxon raids led to dedicated defence of the 'Saxon Shore' on both sides of the English Channel. Following the collapse of the Western Empire in the 5th century, several branches of Saxons, along with their neighbours the Angles and Jutes, migrated to the former Roman province of Britannia. Over the ensuing years, they settled there in large numbers, eventually becoming known as the 'English' and the place, 'England'.

Elite Saxon Javelinmen

Unit Name

Elite Saxon Javelinmen

Main Unit Key

att_nor_elite_saxon_javelinmen

Land Unit Key

att_nor_elite_saxon_javelinmen

Naval Unit Key

att_lon_heavy_tra_nor

Soldiers

160

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

725

Recruitment Cost

725

Upkeep Cost

405

Missile Damage

90

├ Missile Weapon

att_javelin

├ Projectile

att_javelin_normal

├ Missile Damage

70

├ Missile Ap Damage

20

└ Base Reload Time

14

Accuracy

0

Range

80

Reload

50

Rate of Fire

9

Ammunition

11

Melee Attack

22

Melee Damage

40

├ Melee Weapon

att_sword

├ Melee Base Damage

36

├ Armour-piercing Damage

4

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

7

Melee Defence

22

├ Base Defence

17

├ Shield

att_round_large

└ Shield Defence

5

Armour

60

├ Armour

att_mail

├ Armour Defence

23

└ Shield Armour

37

Health

114

├ Man Entity

att_infantry_very_heavy

├ Man Health

105

└ Bonus Hit Points

9

Morale

54

Abilities

Elite Saxon Javelinmen
  • Frenzy
    Improves a unit's attack capabilities for an extended period of time.
  • Precision Shot
    Improved missile weapon damage for an extended period. These values are further modified by the unit itself.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Required Technology Elite Military Class Cost 181 Upgrade From Geoguth Javelinmen
Garrison Buildings
Elite Saxon Javelinmen x 1 Enclosed Fields
Enclosed Fields
(att_bld_barbarian_farm_agriculture_3)
Level 2
Irrigated Fields
Irrigated Fields
(att_bld_barbarian_farm_agriculture_4)
Level 3
Goat Pens
Goat Pens
(att_bld_barbarian_farm_chickens_3)
Level 2
Goat Barns
Goat Barns
(att_bld_barbarian_farm_chickens_4)
Level 3
Faction Availability
Grand Campaign