Elite Saxon Javelinmen
Armoured and ready for battle, these men skirmish like no others.Arguably the first time the 'Saxones' - an aggressive Germanic tribe - was mentioned was by the Egyptian writer Claudius Ptolemy in 'Geographia', during the 2nd century AD. At the time they were thought to occupy land to the north of the Lower Elbe river, where modern-day Hamburg stands today. The Emperor Julian mentioned the 'Saxones' again, in AD356, during a speech against his rival, Magnentius, with whom they had allied. In the 3rd century pressure on the Roman Empire's northern frontier due to alarmingly-frequent Saxon raids led to dedicated defence of the 'Saxon Shore' on both sides of the English Channel. Following the collapse of the Western Empire in the 5th century, several branches of Saxons, along with their neighbours the Angles and Jutes, migrated to the former Roman province of Britannia. Over the ensuing years, they settled there in large numbers, eventually becoming known as the 'English' and the place, 'England'.
Unit Name Elite Saxon Javelinmen |
Main Unit Key att_nor_elite_saxon_javelinmen |
Land Unit Key att_nor_elite_saxon_javelinmen |
Naval Unit Key att_lon_heavy_tra_nor |
Soldiers 160 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 725 |
Recruitment Cost 725 |
Upkeep Cost 405 |
90 |
├ Missile Weapon att_javelin |
├ Projectile att_javelin_normal |
├ Missile Damage 70 |
├ Missile Ap Damage 20 |
└ Base Reload Time 14 |
Accuracy 0 |
Range 80 |
Reload 50 |
Rate of Fire 9 |
Ammunition 11 |
Melee Attack 22 |
40 |
├ Melee Weapon att_sword |
├ Melee Base Damage 36 |
├ Armour-piercing Damage 4 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 7 |
22 |
├ Base Defence 17 |
├ Shield att_round_large |
└ Shield Defence 5 |
60 |
├ Armour att_mail |
├ Armour Defence 23 |
└ Shield Armour 37 |
114 |
├ Man Entity att_infantry_very_heavy |
├ Man Health 105 |
└ Bonus Hit Points 9 |
Morale 54 |
Abilities
Elite Saxon Javelinmen- Frenzy
Improves a unit's attack capabilities for an extended period of time. - Precision Shot
Improved missile weapon damage for an extended period. These values are further modified by the unit itself.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign |