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HomeHome / Total War: WARHAMMER III / Slaanesh / Units / Hellflayers
Hellflayers SlaaneshSlaanesh Cavalry & Chariots

Hellflayers

A carriage adorned with reaping blades which slice Slaanesh's foes into delicate morsels, their suffering driving its riders into a rapturous frenzy.

The Dark Prince of Chaos prides himself on the splendour of his decadent realm. Alas, the constant warfare and anarchy that so defines the Realm of Chaos has ever worked against Slaanesh's pursuit of perfection by leaving battle-slain corpses littered across his lands like the petals of a particularly repulsive plant. Thus do the Hellflayers ride hither and yon across the alabaster plains, their reaping blades cutting and slicing the distaff flesh into small pieces that Slaanesh's otherworldly flora can easily devour.

Hellflayers

Unit Name

Hellflayers

Main Unit Key

wh3_main_sla_veh_hellflayer_0

Land Unit Key

wh3_main_sla_veh_hellflayer_0

Land Unit Group Parents

Cavalry & Chariots

Land Unit Group

Chariots

Caste

Chariot

Category

War Machine

Class

Chariot

Custom Battle Cost

1100

Recruitment Cost

1100

Upkeep Cost

275

Number of Units

4

Hit Points

5880

├ Mount

2

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu16_wh3_daemonette_wm_seeker_chariot01_exalted

├ Engines of War

wh3_main_sla_hellflayer

├ Engine Entity

wh3_main_vehicle_sla_hellflayer

├ Engine Hit Points

8

├ Articulated

wh3_main_vehicle_sla_hellflayer

├ Articulated Entity

wh3_main_vehicle_sla_hellflayer_articulation

├ Articulated Hit Points

8

├ Num Engines

4

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Hit Points

8

├ Num Men

4

└ Bonus Hit Points

1446

Mass

1600

├ Engine Mass

1500.0000

└ Man Mass

100.0000

Armour

40

├ Armour

wh2_main_plate_40

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

100

├ Engine Speed

100

└ Man Speed

33

Melee Attack

34

Melee Defence

26

Weapon Strength

50

├ Melee Weapon

wh3_main_sla_hellflayer

Base Weapon Damage

14

Armour-Piercing Weapon Damage

36

Bonus vs. Large

0

Bonus vs. Infantry

28

Charge Bonus

60

Abilities

  • Daemonic Instability
    As the Daemon's courage falters, their mortal form crumbles and fades from this reality.
  • Banished!
    Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
  • Soulscent
    "Mmmm... meat... I can smell innocence at fifty yards!"
    Melee Attack +20
    Armour-Piercing Weapon Damage x 150%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Daemonic
    This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low)
  • Devastating Flanker
    Entities with this attribute double their charge bonus when attacking the rear or flank of an entity.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.