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HomeHome / Total War: WARHAMMER III / Slaanesh / Units / Alluress (Shadow) (Steed of Slaanesh)
Alluress (Shadow) (Steed of Slaanesh) SlaaneshSlaanesh Heroes

Alluress (Shadow) (Steed of Slaanesh)

A favoured Daemonette who directs Slaanesh's sensuous legions and harvests the tormented souls of the fallen.

Steeds of Slaanesh are curious bipeds. They have long, sinuous bodies that writhe ceaselessly as they speed towards the foe on delicate, bird-like feet. Steeds vary enormously in colour, and run the entire gamut of pigment from pastel yellows and oranges through to moody blues and sultry ochres. A long, whip-like tongue flicks constantly from the Steed's toothless mouth, coiling and ensnaring its rider's opponent. Should the victim survive the attack, his waking life will forever be plagued by alluring hallucinations, and his dreams haunted by temptations of the darkest kind.

Alluress (Shadow) (Steed of Slaanesh)

Unit Name

Alluress (Shadow) (Steed of Slaanesh)

Main Unit Key

wh3_main_sla_cha_alluress_shadow_1

Land Unit Key

wh3_main_sla_cha_alluress_shadow_1

Land Unit Group Parents

Heroes

Land Unit Group

Wizard

Caste

Hero

Category

War Beast

Class

Command

Custom Battle Cost

1100

Recruitment Cost

1100

Upkeep Cost

275

Number of Units

1

Hit Points

4068

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu16_wh3_slaanesh_rp1_alluress

├ Man Entity

wh3_main_sla_cha_alluress_rider_blood_dismembers

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

4060

Mass

500

└ Man Mass

500.0000

Armour

15

├ Armour

wh2_main_body_15

├ Shield

none

Missile Block Chance

0

Leadership

65

Speed

62

└ Man Speed

62

Melee Attack

55

Melee Defence

50

Weapon Strength

375

├ Melee Weapon

wh3_main_sla_cha_alluress_steed_claw

Base Weapon Damage

95

Armour-Piercing Weapon Damage

280

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

55

Abilities

  • Locus of Swiftness
    When the most precious of rewards is but a hair's breadth away, the chosen warrior will move with preternatural speed and agility.
    Charge Speed x 125%
    Speed x 125%
    Charge Bonus x 140%
  • Daemonic Instability
    As the Daemon's courage falters, their mortal form crumbles and fades from this reality.
  • Banished!
    Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Daemonic
    This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low)
  • Devastating Flanker
    Entities with this attribute double their charge bonus when attacking the rear or flank of an entity.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.