Heartseekers of Slaanesh
Death provides no relief, for the Heartseeker's quarry's soul shall become Slaanesh's tormented plaything.Heartseekers are playfully cruel. They delight in running a luckless mortal ragged, pursuing him across leagues and leagues of rugged and broken countryside. Then, when all seems lost, they break off their chase, allowing the prey to regather his failing strength and rekindle a waning hope of escape. Such hunts can continue for months or even years, with the Heartseekers goading the mortal to the very edge of mental and physical endurance. Only when his mind collapses and he willingly succumbs to their embrace do the Seekers end the hunt and drag his soul back to the Realm of Chaos.
Unit Name Heartseekers of Slaanesh |
Main Unit Key wh3_main_sla_cav_heartseekers_of_slaanesh_0 |
Land Unit Key wh3_main_sla_cav_heartseekers_of_slaanesh_0 |
Land Unit Group Parents Cavalry & Chariots |
Land Unit Group Shock Cavalry |
Caste Melee Cavalry |
Category War Beast |
Class Shock Cavalry |
Custom Battle Cost 1400 |
Recruitment Cost 1400 |
Upkeep Cost 350 |
Number of Units 60 |
5700 |
├ Mount 60 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu16_wh3_slaanesh_rp1_heartseekers_of_slaanesh |
├ Man Entity wh_main_cavalry_rider_standard_blood |
├ Man Hit Points 8 |
├ Num Men 60 |
└ Bonus Hit Points 87 |
100 |
└ Man Mass 100.0000 |
15 |
├ Armour wh2_main_body_15 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 70 |
33 |
└ Man Speed 33 |
Melee Attack 46 |
40 |
46 |
├ Melee Weapon wh3_main_sla_heartseekers_claws |
├ Base Weapon Damage 12 |
├ Armour-Piercing Weapon Damage 34 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 46 |
Abilities
-
Daemonic Instability
As the Daemon's courage falters, their mortal form crumbles and fades from this reality. -
Banished!
Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong. -
Soulscent
"Mmmm... meat... I can smell innocence at fifty yards!"
Melee Attack +20
Armour-Piercing Weapon Damage x 150%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Daemonic
This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low) -
Devastating Flanker
Entities with this attribute double their charge bonus when attacking the rear or flank of an entity. -
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Poison Attacks
The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.
Faction Availability | |
---|---|
The Realm of Chaos |