Hellflayers
A carriage adorned with reaping blades which slice Slaanesh's foes into delicate morsels, their suffering driving its riders into a rapturous frenzy.The Dark Prince of Chaos prides himself on the splendour of his decadent realm. Alas, the constant warfare and anarchy that so defines the Realm of Chaos has ever worked against Slaanesh's pursuit of perfection by leaving battle-slain corpses littered across his lands like the petals of a particularly repulsive plant. Thus do the Hellflayers ride hither and yon across the alabaster plains, their reaping blades cutting and slicing the distaff flesh into small pieces that Slaanesh's otherworldly flora can easily devour.
Unit Name Hellflayers |
Main Unit Key wh3_main_sla_veh_hellflayer_0 |
Land Unit Key wh3_main_sla_veh_hellflayer_0 |
Land Unit Group Parents Cavalry & Chariots |
Land Unit Group Chariots |
Caste Chariot |
Category War Machine |
Class Chariot |
Custom Battle Cost 1100 |
Recruitment Cost 1100 |
Upkeep Cost 275 |
Number of Units 4 |
5880 |
├ Mount 2 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu16_wh3_daemonette_wm_seeker_chariot01_exalted |
├ Engines of War wh3_main_sla_hellflayer |
├ Engine Entity wh3_main_vehicle_sla_hellflayer |
├ Engine Hit Points 8 |
├ Articulated wh3_main_vehicle_sla_hellflayer |
├ Articulated Entity wh3_main_vehicle_sla_hellflayer_articulation |
├ Articulated Hit Points 8 |
├ Num Engines 4 |
├ Man Entity wh_main_cavalry_rider_standard_blood |
├ Man Hit Points 8 |
├ Num Men 4 |
└ Bonus Hit Points 1446 |
1600 |
├ Engine Mass 1500.0000 |
└ Man Mass 100.0000 |
40 |
├ Armour wh2_main_plate_40 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 70 |
100 |
├ Engine Speed 100 |
└ Man Speed 33 |
Melee Attack 34 |
26 |
50 |
├ Melee Weapon wh3_main_sla_hellflayer |
├ Base Weapon Damage 14 |
├ Armour-Piercing Weapon Damage 36 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 28 |
Charge Bonus 60 |
Abilities
-
Daemonic Instability
As the Daemon's courage falters, their mortal form crumbles and fades from this reality. -
Banished!
Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong. -
Soulscent
"Mmmm... meat... I can smell innocence at fifty yards!"
Melee Attack +20
Armour-Piercing Weapon Damage x 150%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Daemonic
This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low) -
Devastating Flanker
Entities with this attribute double their charge bonus when attacking the rear or flank of an entity. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability | |
---|---|
The Realm of Chaos |