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HomeHome / Total War: WARHAMMER III / Blood Keepers / Units / Blood Shrine of Khorne
Blood Shrine of Khorne Blood KeepersBlood Keepers Artillery & War Machines

Blood Shrine of Khorne

A blood-soaked, rolling altar to the Murder God's glory, bristling with fell blades, jagged spikes and the shattered skulls of the fallen.

Mounted upon a carnage-fuelled Daemon engine, the Blood Shrine judders, spins and zooms across battlefields at great speeds, desperate to be smothered in gore and so draw the gaze of its mighty patron – the Blood God and his most powerful servants. The Blood Shrine is a mobile altar that will empower Kharneth’s Daemons to greater heights of butchery and wanton slaughter.

Blood Shrine of Khorne

Unit Name

Blood Shrine of Khorne

Main Unit Key

wh3_main_kho_veh_blood_shrine_0

Land Unit Key

wh3_main_kho_veh_blood_shrine_0

Land Unit Group Parents

Artillery & War Machines

Land Unit Group

Magic Chariot

Caste

Chariot

Category

War Beast

Class

Chariot

Custom Battle Cost

950

Recruitment Cost

950

Upkeep Cost

238

Number of Units

1

Hit Points

4688

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu6f_wh3_herald_wm_bloodthrone_01_2handed_sword

├ Man Entity

wh3_main_kho_inf_bloodletter_blood_dismembers

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

4680

Mass

125

└ Man Mass

125.0000

Armour

110

├ Armour

wh2_main_heavy_metal_110

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

38

└ Man Speed

38

Melee Attack

34

Melee Defence

18

Weapon Strength

200

├ Melee Weapon

wh3_main_kho_blood_shrine

Base Weapon Damage

60

Armour-Piercing Weapon Damage

140

Bonus vs. Large

0

Bonus vs. Infantry

24

Charge Bonus

45

Abilities

  • Totem of Endless Bloodletting
    The more you kill, the more blood that you spill in His name, the more you will exsanguinate the enemies of the Blood God for His greater glory.
    Melee Attack +8
    Leadership +4
  • Daemonic Instability
    As the Daemon's courage falters, their mortal form crumbles and fades from this reality.
  • Banished!
    Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
  • Gorefeast
    When the bloodlust and frenzy are at their utmost levels, minor wounds are healed by the Blood God's towering, unassailable will.
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Daemonic
    This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low)
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Flaming Attacks
    This unit inflicts flaming attacks. Units hit by flaming attacks heal at half the usual rate whilst 'on fire’ and sustain additional damage if vulnerable to fire.