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HomeHome / Total War: WARHAMMER III / Blood Keepers / Units / Chaos Warriors of Khorne (Dual Weapons)
Chaos Warriors of Khorne (Dual Weapons) Blood KeepersBlood Keepers Infantry

Chaos Warriors of Khorne (Dual Weapons)

When you fight for blood, and for Khorne, others’ simple necessities, such as sleep and food, are entirely meaningless.

The Warriors of Chaos that follow the Blood God, as with all servants of the Ruinous Powers, are not limited to the primitive tribes of the north. His grasp can reach the heart of every soldier, every warrior, every life-taker. When a noble Knight of Bretonnia or a Templar of the Empire falls to His worship it is because they forget why they kill. To change from killing for the common good to killing only because one wants to – because the act is pleasing – is when the righteous have fallen from their path. These are the warriors Khorne embraces, never to release. These are the converts that He savours.

Chaos Warriors of Khorne (Dual Weapons)

Unit Name

Chaos Warriors of Khorne (Dual Weapons)

Main Unit Key

wh3_main_kho_inf_chaos_warriors_2

Land Unit Key

wh3_main_kho_inf_chaos_warriors_2

Land Unit Group Parents

Infantry

Land Unit Group

Berserker Axe Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1000

Recruitment Cost

1000

Upkeep Cost

250

Number of Units

100

Hit Points

9000

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_khorne_dual_axe

├ Man Entity

wh_main_infantry_standard_very_large_blood_dismembers

├ Man Hit Points

8

├ Num Men

100

└ Bonus Hit Points

82

Mass

160

└ Man Mass

160.0000

Armour

110

├ Armour

wh2_main_heavy_metal_110

├ Shield

none

Missile Block Chance

0

Leadership

75

Speed

28

└ Man Speed

28

Melee Attack

36

Melee Defence

33

Weapon Strength

52

├ Melee Weapon

wh3_main_kho_chaos_warrior_dual_axes

Base Weapon Damage

39

Armour-Piercing Weapon Damage

13

Bonus vs. Large

0

Bonus vs. Infantry

5

Charge Bonus

32

Abilities

  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
    Charge Bonus x 110%
    Melee Attack +10
    Armour-Piercing Weapon Damage x 110%
    Base Weapon Damage x 110%

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Mark of Khorne
    A unit with the [[col:white]]Mark of Khorne has:

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Frenzy
    Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.