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HomeHome / Total War: WARHAMMER III / Blood Keepers / Units / Minotaurs of Khorne
Minotaurs of Khorne Blood KeepersBlood Keepers Monsters & Beasts

Minotaurs of Khorne

A bull-headed Beastman pledged to the service of Khorne, for no other could provide the hot blood and red meat the Minotaur craves.

To the Khornataurs, a battlefield is a place of maddening excess. The scent of gore in their flaring nostrils drives them wild and they bellow their hunger for all to hear. They charge with a thundering impact, horns lowered to impale, then strike blow after blow against their hapless enemy. Once their victims have been hacked apart, the Khornataurs slake their thirst by tearing at raw flesh with their gore-encrusted nails and gulping down great hunks of steaming meat even whilst the battle rages on around them.

Minotaurs of Khorne

Unit Name

Minotaurs of Khorne

Main Unit Key

wh3_main_kho_mon_khornataurs_0

Land Unit Key

wh3_main_kho_mon_khornataurs_0

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Monstrous Infantry

Caste

Monstrous Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1300

Recruitment Cost

1450

Upkeep Cost

363

Number of Units

16

Hit Points

8704

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu12_minotaur_dual_axe

├ Man Entity

wh3_main_kho_mon_minotaur_blood

├ Man Hit Points

8

├ Num Men

16

└ Bonus Hit Points

536

Mass

1600

└ Man Mass

1600.0000

Armour

70

├ Armour

wh2_main_heavy_metal_70

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

56

└ Man Speed

56

Melee Attack

34

Melee Defence

27

Weapon Strength

110

├ Melee Weapon

wh3_main_kho_minotaur_dual_axe

Base Weapon Damage

33

Armour-Piercing Weapon Damage

77

Bonus vs. Large

0

Bonus vs. Infantry

18

Charge Bonus

34

Abilities

  • Bloodgreed
    Becoming more savage and frenzied the greater the scent and sight of blood.
    Charge Bonus x 115%
    Melee Attack +16
    Armour-Piercing Weapon Damage x 120%
  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
    Charge Bonus x 110%
    Melee Attack +10
    Armour-Piercing Weapon Damage x 110%
    Base Weapon Damage x 110%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Mark of Khorne
    A unit with the [[col:white]]Mark of Khorne has:

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Frenzy
    Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.