Wyrd Spawn (Chaos Spawn)
Former champions with mutant gifts received in the Realm of Chaos itself, summoned back to terrorise the mortal world.A warrior who is visited by too many gifts of the Dark Gods eventually succumbs to madness and mutation. His altered body reaches a point where reason no longer sustains it, and he wails in anguish as his flesh ripples, sprouts and writhes, undergoing the most profound and final of changes. Truly, Chaos Spawn have a thousand faces and forms.
Unit Name Wyrd Spawn (Chaos Spawn) |
Main Unit Key wh_pro04_chs_mon_chaos_spawn_ror_0 |
Land Unit Key wh_pro04_chs_mon_chaos_spawn_ror_0 |
Land Unit Group Parents Monsters & Beasts |
Land Unit Group Monstrous Infantry |
Caste Monstrous Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1300 |
Recruitment Cost 1250 |
Upkeep Cost 313 |
Number of Units 16 |
8768 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hc2_chaos_spawn |
├ Man Entity wh3_main_monster_spawn_of_tzeentch_blood |
├ Man Hit Points 8 |
├ Num Men 16 |
└ Bonus Hit Points 540 |
1500 |
└ Man Mass 1500.0000 |
10 |
├ Armour wh2_main_body_10 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 100 |
42 |
└ Man Speed 42 |
Melee Attack 45 |
36 |
160 |
├ Melee Weapon wh_pro04_chs_claws_chaos_spawn_ror |
├ Base Weapon Damage 118 |
├ Armour-Piercing Weapon Damage 42 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 30 |
Abilities
No Ability
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Mark of Tzeentch
A unit with the [[col:white]]Mark of Tzeentch has: -
Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Strengths & Weaknesses
- Barrier
This unit has a barrier that absorbs damage until depleted. When not taking damage, the barrier will slowly replenish. Maximum barrier health is proportional to remaining unit health. - Armour-Sundering
The [[img:ui/battle ui/ability_icons/wh_dlc06_unit_contact_sundered_armour.png]]armour-splitting attacks of this unit can significantly weaken the target's armour. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area. - Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |