Knights of the Brazen Throne (Skullcrushers of Khorne)
Wet breeches are the least of enemy infantry's problems when this hellish cavalry of Khorne bears down.So favoured in the eyes of Khorne are these murderous Knights that the Blood God has gifted them with Juggernauts to carry them to war. These massive Daemonic mounts are made of living metal and pure rage; they are dealers of untold destruction who grind their foes beneath steel sinews and brass hooves. As the blood-crazed Knights bellow their battle cries, their fearsome mounts snort steam and paw out divots the size of shallow graves before stampeding towards the ranks of their prey and flattening anything in their way.
Unit Name Knights of the Brazen Throne (Skullcrushers of Khorne) |
Main Unit Key wh3_dlc20_kho_cav_skullcrushers_mkho_ror |
Land Unit Key wh3_dlc20_kho_cav_skullcrushers_mkho_ror |
Land Unit Group Parents Cavalry & Chariots |
Land Unit Group Monstrous Shock Cavalry |
Caste Monstrous Cavalry |
Category Cavalry |
Class Shock Cavalry |
Custom Battle Cost 1900 |
Recruitment Cost 2200 |
Upkeep Cost 550 |
Number of Units 32 |
7840 |
├ Mount 32 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_dlc20_chaos_lord_hq4_juggernaut_dual_axe |
├ Man Entity wh3_dlc20_skullcrusher_rider_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 32 |
└ Bonus Hit Points 237 |
100 |
└ Man Mass 100.0000 |
130 |
├ Armour wh2_main_heavy_metal_130 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 85 |
33 |
└ Man Speed 33 |
Melee Attack 52 |
50 |
64 |
├ Melee Weapon wh3_dlc20_kho_skullcrusher_ror |
├ Base Weapon Damage 19 |
├ Armour-Piercing Weapon Damage 45 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 10 |
Charge Bonus 70 |
Abilities
-
Murderous Charge
All in the path of this murderous rampage will have little chance to react before being trampled into a fine red mist.
Charge Speed x 130%
Acceleration x 120%
Charge Bonus x 140%
Mass x 150% -
Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Charge Bonus x 110%
Melee Attack +10
Armour-Piercing Weapon Damage x 110%
Base Weapon Damage x 110%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Mark of Khorne
A unit with the [[col:white]]Mark of Khorne has:
Strengths & Weaknesses
- Causes Terror
This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves. - Frenzy
Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |