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HomeHome / Total War: WARHAMMER II / Karak Kadrin (Mortal Empires) / Units / Skyhammer (Gyrobomber)
Skyhammer (Gyrobomber) Karak Kadrin (Mortal Empires)Karak Kadrin (Mortal Empires) Missile Infantry

Skyhammer (Gyrobomber)

The mountains and caverns ring with Greenskin screams when these elite Gyrobombers unleash their payloads.

Since the first flight of the Gyrocopter, Engineers have been seeking ways to upgrade its payload. There were times, such as when Greenskin invasions filled the valleys, swarming up a mountain's flanks to besiege a Dwarfhold, that Gyrocopters buzzing around the flanks just wasn't going to break up the attack. With some reconfiguration, and by losing the heavy weight of the steam gun, the Engineers' Guild were able to significantly increase the size and number of bombs carried. Thus was the Gyrobomber invented. Armed with their impressive bomb racks and a nose-mounted clatterygun, the Gyrobombers stream over the Dwarf battle lines seeking to obliterate the foe's largest formations. Already, several flying formations have become famous - perhaps most notably the Skyhammers from Zhufbar and the Blackhammer Bombers and Karaz-a-Karak.

Skyhammer (Gyrobomber)

Unit Name

Skyhammer (Gyrobomber)

Main Unit Key

wh_dlc06_dwf_veh_skyhammer_0

Land Unit Key

wh_dlc06_dwf_veh_skyhammer_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Flying War Machine

Naval Unit Group

Flying War Machine

Soldiers

1

Caste

War Machine

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

1400

Recruitment Cost

1400

Upkeep Cost

350

Missile Damage

38

├ Missile Weapon

wh_main_dwf_clatter_gun

├ Projectile

wh_dwf_gyrobomber_clattergun_bullet

├ Missile Damage

10

├ Missile Ap Damage

28

└ Base Reload Time

5

Accuracy

20

Range

125

Reload

20

Shots Per Minute

15

Ammunition

210

Melee Attack

47

Weapon Strength (Weapon Damage)

88

├ Melee Weapon

wh_main_dwf_gyrobomber

├ Melee Damage Base

68

├ Melee Damage Ap

20

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

30

Melee Defence

7

├ Base Defence

7

├ Shield

none

└ Shield Defence

0

Armour

100

├ Armour

wh2_main_plate_100

├ Armour Defence

100

└ Shield Armour

0

Health

2925

├ Man Entity

wh_main_dwf_flying_gyrobomber

├ Man Speed

60

├ Man Health

8

└ Bonus Hit Points

2917

Leadership (Base Morale)

76

Abilities

  • Skyhammer Bomb
    The Gyrobomber is fitted with much larger ordnance than the Gyrocopter. Should the multiple payloads hit their intended target the results will be quite spectacular!

Attributes

  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Improved Bombing
    Like a rain of mighty hammer-blows from above, this unit drops more than one bomb at the same time.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Recuitment Requirement
Maximum Number 1
Faction Availability
Mortal Empires