Left Panel
menu
HomeHome / Total War: WARHAMMER II / Karak Kadrin (Mortal Empires) / Units / Slayers
Slayers Karak Kadrin (Mortal Empires)Karak Kadrin (Mortal Empires) Melee Infantry

Slayers

Slayers are elite units with a thirst for death, fighting hard in melee until the enemy dies, or they do.

Slayers are the strangest and most deadly of all Dwarfs. They are outlandish doom-seekers, individuals who have wholly dedicated the entire fibre of their being to the hardest and most destructive life of battle that they can find. They take the solemn and binding vow of the Slayer Cult, oaths which oblige them to forevermore seek death in battle at the hands of the most deadly enemy they can find. Next, Slayers shave their heads save for a solitary crest - a fearsome plume which they dye bright and stiffen so that it sticks out at alarming angles. Then they begin their quest for a glorious death, deliberately seeking out mighty targets to destroy such as Trolls, Ogres, or even Giants. In times of battle, Slayers arrive from the wilderness to join a throng, lending their considerable combat skills to the Dwarf cause. Many desperate wars have been won by the ferocity and sheer determination of the Slayers. Although they prefer to hew down towering monsters, at need, they will turn their axes to scything down any enemy. Even when bloodied and battered after a battle's end, they will pause only long enough to slake their thirst before beginning their deathquest anew.

Slayers

Unit Name

Slayers

Main Unit Key

wh_main_dwf_inf_slayers

Land Unit Key

wh_main_dwf_inf_slayers

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Axe Infantry

Naval Unit Group

Axe Infantry

Soldiers

80

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Cost

900

Recruitment Cost

900

Upkeep Cost

225

Melee Attack

38

Weapon Strength (Weapon Damage)

48

├ Melee Weapon

wh_main_dwf_slayer_axe_dual

├ Melee Damage Base

32

├ Melee Damage Ap

16

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

24

└ Bonus vs Infantry

0

Charge Bonus

26

Melee Defence

32

├ Base Defence

32

├ Shield

wh_missile_block_30_metal

└ Shield Defence

0

Armour

30

├ Armour

wh_main_body_0

├ Armour Defence

0

└ Shield Armour

30

Health

108

├ Man Entity

wh_main_dwf_inf_slayers_blood_dismembers

├ Man Speed

40

├ Man Health

8

└ Bonus Hit Points

100

Leadership (Base Morale)

100

Abilities

  • Deathblow
    Such is the strength within this warrior that when they strike it is sure to be a deathblow!

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.

Strengths & Weaknesses

  • Fast (for a Dwarf)
    While Dwarfs are generally not the most nimble inhabitants of the Old World, they can move surprisingly fast when not slowed by heavy armour.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Deathblow
    Some units simply fight to the bitter end – sometimes beyond that! Imminent death only makes them fight harder. When killed in melee, this unit launches a final attack with its dying breath.
  • Whirling Axes
    Slayers are armed with two axes, deftly whirling them at high speed to deflect incoming missile fire.
Requires Buildings
Slayers Lv. 0 Slayer Shrine
Slayer Shrine
(wh_main_dwf_slayer_1)
Level 0
Monument of Grimnir
Monument of Grimnir
(wh_main_dwf_slayer_2)
Level 1
Great Slayer Shrine of Karak Kadrin
Great Slayer Shrine of Karak Kadrin
(wh_main_special_great_slayer_shrine)
Level 2
Slayer Shrine of Karak Kadrin
Slayer Shrine of Karak Kadrin
(wh_main_special_great_slayer_shrine_1)
Level 0
Grimnir's Monument of Karak Kadrin
Grimnir's Monument of Karak Kadrin
(wh_main_special_great_slayer_shrine_2)
Level 1
Garrison Buildings
Slayers x 1 Runic Gate
Runic Gate
(wh_main_dwf_wall_3)
Level 2
Karaz-a-Karak (Dwarfhold)
Karaz-a-Karak (Dwarfhold)
(wh_main_special_settlement_karaz_a_karak_4_dwf)
Level 4
Thriving Occupied Elven Colony
Thriving Occupied Elven Colony
(wh2_main_special_settlement_colony_major_other_5)
Level 5
Slayers x 4 Great Slayer Shrine of Karak Kadrin
Great Slayer Shrine of Karak Kadrin
(wh_main_special_great_slayer_shrine)
Level 2
Slayers x 2 Slayer Shrine of Karak Kadrin
Slayer Shrine of Karak Kadrin
(wh_main_special_great_slayer_shrine_1)
Level 0
Karaz-a-Karak (Great Hold)
Karaz-a-Karak (Great Hold)
(wh_main_special_settlement_karaz_a_karak_5_dwf)
Level 5