Peak Gate Guard (Hammerers)All Karaks are defended with vigour, but none hold the line with as much determination as these hammer-wielding guards.
The most skilled warriors in a Dwarf Hold are the Hammerers. They are individuals from different units, and perhaps even Clans, who have proven themselves in uncountable battles, showing not just great strength and deadly martial prowess, but also steadfast loyalty and a bold and courageous nature. They are formed into a hard-hitting shock unit, a force capable of breaking enemy formations the way a heavy maulhammer crushes shale. Outfitted in heavy, well-polished Dwarf mail, Hammerers wade into combat wielding their great weapons. They swing their hammers in sweeping arcs, hitting their enemies with such vigour that only enchanted or hell-forged armour can withstand the force of their blows. With a cracking and crumping, the whirling hammerheads send up gory debris, as splintered shields, cracked bits of armour and even heads or limbs are thrown into the air by the sheer force of the impact. Dwarf battle lines have been known to cheer at the sight of the great hammers rising and falling around their King's banner, beating out a rhythmic noise that is not unlike the deep-booming industrial sounds made by the vast drop hammers found in the larger Dwarf forges.
Unit NamePeak Gate Guard (Hammerers)
Main Unit Keywh_dlc06_dwf_inf_peak_gate_guard_0
Land Unit Keywh_dlc06_dwf_inf_peak_gate_guard_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupHammer Infantry
Naval Unit GroupHammer Infantry
Custom Battle Cost1450
├ Melee Weaponwh_dlc06_dwf_hammerers_peak
├ Melee Damage Base15
├ Melee Damage Ap40
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence46
└ Shield Defence0
├ Armour Defence100
└ Shield Armour0
├ Man Entitywh_main_dwf_inf_dwarfs_hammerers_blood_dismembers
├ Man Speed28
├ Man Health8
└ Bonus Hit Points82
Leadership (Base Morale)90
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Psychology
The unit is immune to psychological attacks (fear and terror).
Strengths & Weaknesses
Armoured units can block damage from any source apart from Armour-Piercing damage.
The armour-splitting attacks of this unit can significantly weaken the target's armour.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- Damage Dealer
This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.