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HomeHome / Total War: WARHAMMER II / The Thousand Maws / Units / Rakarth (Bracchus)
Rakarth (Bracchus) The Thousand MawsThe Thousand Maws Command

Rakarth (Bracchus)

The Beastlord of Karond Kar possesses an innate cruelty and bloodlust instinctively sensed by all creatures bent to his will.

Amongst the Dark Elves there have been many famous Beastmasters in the past, but Rakarth, the Beastlord of Karond Kar, has no equal, living or dead. Leading an army of monsters and beasts unlike the world has ever seen, Rakarth dons a tall helm that accentuates his slender form but covers most of his facial features. None, however, can mistake the light shining from his eyes like coals in the night, betokening an intrinsic power to project fear and instil subservience into his monstrous minions. Mounted upon a saddle lined with human skin, Rakarth soars into battle atop Bracchus, an ebon-scaled Wyrm said to be one of the most cruel-hearted Black Dragons to ever take to the sky.

Rakarth (Bracchus)

Unit Name

Rakarth (Bracchus)

Main Unit Key

wh2_twa03_def_cha_rakarth_3

Land Unit Key

wh2_twa03_def_cha_rakarth_3

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Flying Monster

Naval Unit Group

Flying Monster

Soldiers

1

Caste

Lord

Category

War Beast

Class

Command

Cost

2350

Recruitment Cost

2350

Upkeep Cost

650

Melee Attack

55

Weapon Strength (Weapon Damage)

520

├ Melee Weapon

wh2_twa03_def_rakarth_black_dragon

├ Melee Damage Base

140

├ Melee Damage Ap

380

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

15

└ Bonus vs Infantry

0

Charge Bonus

50

Melee Defence

45

├ Base Defence

45

├ Shield

none

└ Shield Defence

0

Armour

80

├ Armour

wh2_main_body_80

├ Armour Defence

80

└ Shield Armour

0

Health

7444

├ Man Entity

wh2_dlc14_def_infantry_hero_beastmaster_blood

├ Man Speed

46

├ Man Health

8

├ Bonus Hit Points

7428

├ Mount

wh2_twa03_def_mnt_black_dragon_bracchus

├ Mount Entity

wh2_main_def_black_dragon_blood

├ Mount Speed

65

└ Mount Health

8

Leadership (Base Morale)

80

Abilities

  • Beastslaver
    Beastmasters share their minions’ belligerence, cutting down foemen with lash, spear, and harpoon before claiming their twitching bodies as fodder.
  • Whiplash!
    The startling crack of the Beastmaster’s hefty and ever-so-slightly serrated whip of Dragon-sinew suitably infuriates the beasts for battle.
  • Murderous Prowess
    Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
  • Murderous Prowess Indicator
    Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!
  • Noxious Breath
    Some Dragons breathe noxious fumes that have a long-lasting effect on their target's coordination - if it survived the attack in the first place.
  • Beastlord's Gaze
    With a piercing stare, Rakarth makes known his innate cruelty and bloodlust to his beastly kindred spirits, thus subduing them.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Strengths & Weaknesses

  • Noxious Breath
    Some Dragons breathe noxious fumes that have a long-lasting effect on their target's coordination - if it survived the attack in the first place.
  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Causes Terror
    This unit can fear themselves.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.