Archmage (Metal)
To an Archmage, the Lore of Metal is not just alchemy, but the key to manipulating and transmuting metals for military advantage.In Ulthuan, those who devote their lives to magic are treated with the highest respect and honour. Though each kingdom has its own magical traditions and methods of scholarship, Saphery is the realm most famed for its mages, and it is at the White Tower of Hoeth that Ulthuan's seat of magical learning can be found. There, the greatest collection of Mages, Loremasters and scholars in the world endeavour to perfect their mastery of the sorcerous arts. It is a place of wonders unbounded, where mages strive to harness every aspect of the Winds of Magic.
Unit Name Archmage (Metal) |
Main Unit Key wh2_dlc15_hef_cha_archmage_metal_0 |
Land Unit Key wh2_dlc15_hef_cha_archmage_metal_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Wizard |
Naval Unit Group Wizard |
Soldiers 1 |
Caste Lord |
Category Missile Infantry |
Class Command |
Cost 450 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
Melee Attack 36 |
285 |
├ Melee Weapon wh2_main_hef_mage_staff |
├ Melee Damage Base 200 |
├ Melee Damage Ap 85 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 15 |
28 |
├ Base Defence 28 |
├ Shield none |
└ Shield Defence 0 |
15 |
├ Armour wh2_main_body_15 |
├ Armour Defence 15 |
└ Shield Armour 0 |
3820 |
├ Man Entity wh2_main_infantry_standard_wizard_blood_dismembers_metal |
├ Man Speed 35 |
├ Man Health 8 |
└ Bonus Hit Points 3812 |
Leadership (Base Morale) 75 |
Abilities
- Martial Prowess
High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes. - Arcane Conduit
A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.
Attributes
- Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells.