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HomeHome / Total War: WARHAMMER II / Knights of Caledor / Units / Spire Guard of Tor Yvresse
Spire Guard of Tor Yvresse Knights of CaledorKnights of Caledor Missile Infantry

Spire Guard of Tor Yvresse

The honour guards of the Warden’s tower are Tor Yvresse’s foremost defenders and the anchor around which its armies gather.

Originally formed as an honour guard by the Warden of Tor Yvresse to protect his tower, the tallest spire in the kingdom's majestic capital, the Spire Guard have since become the city's foremost defenders – the anchor around which the army of Tor Yvresse now forms. Time and time again, the Spire Guard have turned the tide of battle by stubbornly holding the line, pouring arrows into their foes to buy time for their kin to regroup and counter-attack.

Spire Guard of Tor Yvresse

Unit Name

Spire Guard of Tor Yvresse

Main Unit Key

wh2_dlc15_hef_inf_mistwalkers_spireguard_0

Land Unit Key

wh2_dlc15_hef_inf_mistwalkers_spireguard_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Mistwalker Hybrid Infantry

Naval Unit Group

Mistwalker Hybrid Infantry

Soldiers

80

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Cost

850

Recruitment Cost

900

Upkeep Cost

213

Missile Damage

22

├ Missile Weapon

wh2_dlc15_hef_longbow_arrow_spireguard

├ Projectile

wh2_dlc15_hef_longbow_arrow_spireguard

├ Missile Damage

14

├ Missile Ap Damage

8

└ Base Reload Time

11

Accuracy

10

Range

180

Reload

10

Shots Per Minute

6.1

Ammunition

45

Melee Attack

28

Weapon Strength (Weapon Damage)

30

├ Melee Weapon

wh2_main_hef_spear_gate_guard

├ Melee Damage Base

21

├ Melee Damage Ap

9

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

16

└ Bonus vs Infantry

0

Charge Bonus

2

Melee Defence

32

├ Base Defence

32

├ Shield

none

└ Shield Defence

0

Armour

80

├ Armour

wh2_main_plate_80

├ Armour Defence

80

└ Shield Armour

0

Health

80

├ Man Entity

wh2_main_hef_infantry_heavy_blood_dismembers

├ Man Speed

33

├ Man Health

8

└ Bonus Hit Points

72

Leadership (Base Morale)

72

Abilities

  • Martial Prowess
    High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.

Attributes

  • Expert Charge Defence
    When bracing, this unit negates the charge bonus of any attacker.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.

Strengths & Weaknesses

  • Stockpiles
    This unit carries an unusually high amount of ammunition.
  • Charge Defence Against All
    When standing and bracing against a charge this unit will negate the enemy's charge bonus.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.