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HomeHome / Total War: WARHAMMER II / Knights of Caledor / Units / Knights of Tor Gaval
Knights of Tor Gaval Knights of CaledorKnights of Caledor Shock Cavalry

Knights of Tor Gaval

The dangers of navigating the skies over mist-covered Yvresse make these Griffon Knights some of the most talented wingmen in all Ulthuan.

Princes of Yvresse dislike fighting from the skies, for their homeland is swathed in a mist that makes flying a very dangerous proposition indeed. However, there were always those to flout convention. The Knights of Tor Gaval were one such group, having trained their entire lives to fight atop winged steeds amongst Yvresse's thick mists. Some rode Griffons, others Eagles – a few had even purchased Skycutters from the navy of Lothern. Thanks to the challenges of training in their murky homeland, the Knights of Tor Gaval were rightly said to be amongst the most talented of wingmen in all Ulthuan.

Knights of Tor Gaval

Unit Name

Knights of Tor Gaval

Main Unit Key

wh2_dlc15_hef_inf_mistwalkers_griffon_knights_0

Land Unit Key

wh2_dlc15_hef_inf_mistwalkers_griffon_knights_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Mistwalker Monstrous Cavalry

Naval Unit Group

Mistwalker Monstrous Cavalry

Soldiers

4

Caste

Monstrous Cavalry

Category

War Beast

Class

Shock Cavalry

Cost

2600

Recruitment Cost

2600

Upkeep Cost

650

Melee Attack

50

Weapon Strength (Weapon Damage)

300

├ Melee Weapon

wh2_dlc15_hef_griffon_mistwalker

├ Melee Damage Base

100

├ Melee Damage Ap

200

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

45

Melee Defence

32

├ Base Defence

32

├ Shield

none

└ Shield Defence

0

Armour

80

├ Armour

wh2_main_body_80

├ Armour Defence

80

└ Shield Armour

0

Health

2858

├ Man Entity

wh_main_infantry_standard_hero_blood

├ Man Speed

34

├ Man Health

8

├ Bonus Hit Points

2842

├ Mount

wh2_dlc15_hef_mnt_griffon_mistwalkers

├ Mount Entity

wh_main_flying_griffon_blood

├ Mount Speed

70

└ Mount Health

8

Leadership (Base Morale)

80

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Causes Terror
    This unit can fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.