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HomeHome / Total War: WARHAMMER II / Knights of Caledor / Units / Sentinels of Astaril
Sentinels of Astaril Knights of CaledorKnights of Caledor Missile Infantry

Sentinels of Astaril

Former training partners to the Warden himself in his youth, the Sentinels are amongst his most trusted servicemen.

When Eltharion set sail from Ulthuan, he was loath to take any Mistwalkers of Yvresse, for their Daemon-hunting expertise would be greatly needed if Ulthuan was to endure the onslaught of the Chaos Gods. However, Tyrion argued that one band of Mistwalkers, more or less, would make little difference to Ulthuan's fate, but might spell the difference between victory and defeat for Eltharion's expedition. Knowing wisdom when he heard it, Eltharion accepted the service of the Sentinels of Astaril, the very company with which he had honed his own skills as a youth.

Sentinels of Astaril

Unit Name

Sentinels of Astaril

Main Unit Key

wh2_dlc15_hef_inf_mistwalkers_sentinels_0

Land Unit Key

wh2_dlc15_hef_inf_mistwalkers_sentinels_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Mistwalker Hybrid Infantry

Naval Unit Group

Mistwalker Hybrid Infantry

Soldiers

80

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Cost

750

Recruitment Cost

850

Upkeep Cost

212

Missile Damage

40

├ Missile Weapon

wh2_dlc15_hef_longbow_arrow_sentinel

├ Projectile

wh2_dlc15_hef_longbow_arrow_sentinel

├ Missile Damage

18

├ Missile Ap Damage

22

└ Base Reload Time

22

Accuracy

10

Range

215

Reload

10

Shots Per Minute

3

Ammunition

22

Melee Attack

22

Weapon Strength (Weapon Damage)

28

├ Melee Weapon

wh2_main_hef_spear_guard

├ Melee Damage Base

20

├ Melee Damage Ap

8

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

16

└ Bonus vs Infantry

0

Charge Bonus

4

Melee Defence

40

├ Base Defence

40

├ Shield

wh_missile_block_55_metal

└ Shield Defence

0

Armour

135

├ Armour

wh2_main_plate_80

├ Armour Defence

80

└ Shield Armour

55

Health

68

├ Man Entity

wh2_main_hef_infantry_heavy_blood_dismembers

├ Man Speed

33

├ Man Health

8

└ Bonus Hit Points

60

Leadership (Base Morale)

70

Abilities

  • Martial Prowess
    High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.

Attributes

  • Charge Defence vs. Large
    When bracing, this unit negates the charge bonus of any large attacker.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Shieldbreaker
    This unit’s shield-breaking attacks can significantly weaken the target’s chance of blocking missile attacks.
  • Good Range
    This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
  • Low Rate of Fire
    This unit has a very low rate of missile fire.
  • Charge Defence Against Large Foes
    When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.