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HomeHome / Total War: WARHAMMER II / Knights of Caledor / Units / Archmage (Metal)
Archmage (Metal) Knights of CaledorKnights of Caledor Command

Archmage (Metal)

To an Archmage, the Lore of Metal is not just alchemy, but the key to manipulating and transmuting metals for military advantage.

In Ulthuan, those who devote their lives to magic are treated with the highest respect and honour. Though each kingdom has its own magical traditions and methods of scholarship, Saphery is the realm most famed for its mages, and it is at the White Tower of Hoeth that Ulthuan's seat of magical learning can be found. There, the greatest collection of Mages, Loremasters and scholars in the world endeavour to perfect their mastery of the sorcerous arts. It is a place of wonders unbounded, where mages strive to harness every aspect of the Winds of Magic.

Archmage (Metal)

Unit Name

Archmage (Metal)

Main Unit Key

wh2_dlc15_hef_cha_archmage_metal_0

Land Unit Key

wh2_dlc15_hef_cha_archmage_metal_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Wizard

Naval Unit Group

Wizard

Soldiers

1

Caste

Lord

Category

Missile Infantry

Class

Command

Cost

450

Recruitment Cost

1000

Upkeep Cost

250

Melee Attack

36

Weapon Strength (Weapon Damage)

285

├ Melee Weapon

wh2_main_hef_mage_staff

├ Melee Damage Base

200

├ Melee Damage Ap

85

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

15

Melee Defence

28

├ Base Defence

28

├ Shield

none

└ Shield Defence

0

Armour

15

├ Armour

wh2_main_body_15

├ Armour Defence

15

└ Shield Armour

0

Health

3820

├ Man Entity

wh2_main_infantry_standard_wizard_blood_dismembers_metal

├ Man Speed

35

├ Man Health

8

└ Bonus Hit Points

3812

Leadership (Base Morale)

75

Abilities

  • Martial Prowess
    High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
  • Arcane Conduit
    A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.

Attributes

  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.