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HomeHome / Total War: WARHAMMER II / Reikland (Mortal Empires) / Buildings / Occupied Pyramid of Nagash (City)
Occupied Pyramid of Nagash (City) Reikland (Mortal Empires)Reikland (Mortal Empires) The Pyramid of Nagash Level 5

Occupied Pyramid of Nagash (City)

Cities are massive places, crammed with ramshackle buildings – all teeming with the stench of mankind.

Those who do not eke out a living in the perilous countryside will most likely reside in the Empire’s cities. While you are safer within the city walls, they are far from being havens. Unscrupulous nobles, criminal Guilds, sinister neighbourhoods and many other dangers face the unwary in this unsettling urban landscape.

The Pyramid of Nagash

Ruins
Ruins
(wh2_dlc09_special_settlement_pyramid_of_nagash_emp_ruin)
The Pyramid of Nagash Level 0
Occupied Pyramid of Nagash (Hamlet)
Occupied Pyramid of Nagash (Hamlet)
(wh2_dlc09_special_settlement_pyramid_of_nagash_emp_1)
The Pyramid of Nagash Level 1
Occupied Pyramid of Nagash (Village)
Occupied Pyramid of Nagash (Village)
(wh2_dlc09_special_settlement_pyramid_of_nagash_emp_2)
The Pyramid of Nagash Level 2
Occupied Pyramid of Nagash (Town)
Occupied Pyramid of Nagash (Town)
(wh2_dlc09_special_settlement_pyramid_of_nagash_emp_3)
The Pyramid of Nagash Level 3
Occupied Pyramid of Nagash (City)
Occupied Pyramid of Nagash (City)
(wh2_dlc09_special_settlement_pyramid_of_nagash_emp_4)
The Pyramid of Nagash Level 4
Occupied Pyramid of Nagash (City-State)
Occupied Pyramid of Nagash (City-State)
(wh2_dlc09_special_settlement_pyramid_of_nagash_emp_5)
The Pyramid of Nagash Level 5
Occupied Pyramid of Nagash (City)

Building Name

Occupied Pyramid of Nagash (City)

Level Name

wh2_dlc09_special_settlement_pyramid_of_nagash_emp_4

Building Chain

The Pyramid of Nagash

Building Level

5

Create Time

5

Create Cost

4800

Effects

Grants 5 construction slots in the settlement (this_building)
Income generated: 150 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
{{tr:public_order_effect}}: +4 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

120 Greatswords
Greatswords
(wh_main_emp_inf_greatswords)
Melee Infantry
120 Halberdiers
120 Halberdiers
120 Halberdiers
Halberdiers
(wh_main_emp_inf_halberdiers)
Melee Infantry
90 Handgunners
90 Handgunners
Handgunners
(wh_main_emp_inf_handgunners)
Missile Infantry
120 Swordsmen
120 Swordsmen
Swordsmen
(wh_main_emp_inf_swordsmen)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Spearmen
Melee Infantry / Melee Infantry / (wh_main_emp_inf_spearmen_0)
Spearmen
Spearmen provide the backbone of the Empire's battle line, a defensive row of spears against the enemy charge.
120 325 325 20 25 4 34 30 69 60
2
90 Archers
Missile Infantry / Missile Infantry / (wh2_dlc13_emp_inf_archers_0)
Archers
The ability to shoot several arrows per minute means that Archers are still far more efficient than more technically-advanced skirmish troops.
90 350 350 19 120 6.7 20 14 24 4 17 20 69 50