Left Panel
menu
HomeHome / Total War: WARHAMMER II / Reikland (Mortal Empires) / Buildings / Occupied Pyramid of Nagash (Hamlet)
Occupied Pyramid of Nagash (Hamlet) Reikland (Mortal Empires)Reikland (Mortal Empires) The Pyramid of Nagash Level 2

Occupied Pyramid of Nagash (Hamlet)

The Empire is riddled with homesteads, farms and tiny groups of sullen houses filled with sullen folk.

Hamlets are small settlements, often no more than two or three buildings clumped together. They will usually form around farmsteads, coaching inns, crossroads or bridges – places where foot traffic is common and Roadwardens occasional pass through. They cling to the Emperor’s highways, offering pin-pricks of civilisation amidst the unforgiving forest.

The Pyramid of Nagash

Ruins
Ruins
(wh2_dlc09_special_settlement_pyramid_of_nagash_emp_ruin)
The Pyramid of Nagash Level 0
Occupied Pyramid of Nagash (Hamlet)
Occupied Pyramid of Nagash (Hamlet)
(wh2_dlc09_special_settlement_pyramid_of_nagash_emp_1)
The Pyramid of Nagash Level 1
Occupied Pyramid of Nagash (Village)
Occupied Pyramid of Nagash (Village)
(wh2_dlc09_special_settlement_pyramid_of_nagash_emp_2)
The Pyramid of Nagash Level 2
Occupied Pyramid of Nagash (Town)
Occupied Pyramid of Nagash (Town)
(wh2_dlc09_special_settlement_pyramid_of_nagash_emp_3)
The Pyramid of Nagash Level 3
Occupied Pyramid of Nagash (City)
Occupied Pyramid of Nagash (City)
(wh2_dlc09_special_settlement_pyramid_of_nagash_emp_4)
The Pyramid of Nagash Level 4
Occupied Pyramid of Nagash (City-State)
Occupied Pyramid of Nagash (City-State)
(wh2_dlc09_special_settlement_pyramid_of_nagash_emp_5)
The Pyramid of Nagash Level 5
Occupied Pyramid of Nagash (Hamlet)

Building Name

Occupied Pyramid of Nagash (Hamlet)

Level Name

wh2_dlc09_special_settlement_pyramid_of_nagash_emp_1

Building Chain

The Pyramid of Nagash

Building Level

2

Create Time

2

Create Cost

800

Effects

Grants 1 construction slot in the settlement (this_building)
Income generated: 60 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
{{tr:public_order_effect}}: +1 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

90 Crossbowmen
90 Crossbowmen
Crossbowmen
(wh_main_emp_inf_crossbowmen)
Missile Infantry
120 Spearmen
120 Spearmen
120 Spearmen
120 Spearmen
Spearmen
(wh_main_emp_inf_spearmen_0)
Melee Infantry
120 Swordsmen
120 Swordsmen
Swordsmen
(wh_main_emp_inf_swordsmen)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Spearmen
Melee Infantry / Melee Infantry / (wh_main_emp_inf_spearmen_0)
Spearmen
Spearmen provide the backbone of the Empire's battle line, a defensive row of spears against the enemy charge.
120 325 325 20 25 4 34 30 69 60
2
90 Archers
Missile Infantry / Missile Infantry / (wh2_dlc13_emp_inf_archers_0)
Archers
The ability to shoot several arrows per minute means that Archers are still far more efficient than more technically-advanced skirmish troops.
90 350 350 19 120 6.7 20 14 24 4 17 20 69 50