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HomeHome / Total War: WARHAMMER II / Carcassonne (Mortal Empires) / Buildings / Massif Orcal Buildings
Carcassonne (Mortal Empires) Carcassonne (Mortal Empires) Buildings

Massif Orcal Buildings




Massif Orcal

Ruined Massif Orcal
Ruined Massif Orcal
(wh2_dlc15_special_settlement_massif_orcal_brt_ruin)
Level 0
Occupied Massif Orcal (Level 1)
Occupied Massif Orcal (Level 1)
(wh2_dlc15_special_settlement_massif_orcal_brt_1)
Level 1
Occupied Massif Orcal (Level 2)
Occupied Massif Orcal (Level 2)
(wh2_dlc15_special_settlement_massif_orcal_brt_2)
Level 2
Occupied Massif Orcal (Level 3)
Occupied Massif Orcal (Level 3)
(wh2_dlc15_special_settlement_massif_orcal_brt_3)
Level 3
Occupied Massif Orcal (Level 4)
Occupied Massif Orcal (Level 4)
(wh2_dlc15_special_settlement_massif_orcal_brt_4)
Level 4
Occupied Massif Orcal (Level 5)
Occupied Massif Orcal (Level 5)
(wh2_dlc15_special_settlement_massif_orcal_brt_5)
Level 5
Massif Orcal
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Massif Orcal Massif Orcal Level 1
Ruined Massif Orcal
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Occupied Massif Orcal (Level 1) Massif Orcal Level 2
Occupied Massif Orcal (Level 1)
Bretonnian hamlets are pathetic - a clutch of dingy hovels inhabited by farmhands, fools and gap-toothed yokels.
2 800 Grants 2 construction slots in the settlement (this_building)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
{{tr:public_order_effect}}: +1 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Occupied Massif Orcal (Level 2) Massif Orcal Level 3
Occupied Massif Orcal (Level 2)
Slightly larger than Bretonnian hamlets, village buildings look much the same, though may include an inn and smithy too.
3 1600 Grants 4 construction slots in the settlement (this_building)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
{{tr:public_order_effect}}: +2 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Occupied Massif Orcal (Level 3) Massif Orcal Level 4
Occupied Massif Orcal (Level 3)
Larger settlements may even have a curtain wall surrounding them, with a lone, circular tower watching over its sorry denizens.
4 3200 Grants 6 construction slots in the settlement (this_building)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +60 (region_to_province_own)
{{tr:public_order_effect}}: +3 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Occupied Massif Orcal (Level 4) Massif Orcal Level 5
Occupied Massif Orcal (Level 4)
Bretonnia is home to many famous cities. All are a mix of slum and grandeur, surrounded by high walls and tall towers.
5 4800 Grants 8 construction slots in the settlement (this_building)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +80 (region_to_province_own)
{{tr:public_order_effect}}: +4 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Occupied Massif Orcal (Level 5) Massif Orcal Level 6
Occupied Massif Orcal (Level 5)
The largest Bretonnian cities surround a great castle, the residence of the local duke.
6 7200 Grants 9 construction slots in the settlement (this_building)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +100 (region_to_province_own)
{{tr:public_order_effect}}: +5 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)