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HomeHome / Total War: WARHAMMER II / Argwylon (Mortal Empires) / Buildings / Temple of Anath Raema
Temple of Anath Raema Argwylon (Mortal Empires)Argwylon (Mortal Empires) Elven Gods Level 2

Temple of Anath Raema

With the forest restored, fresh power surges through the land.

Elven Gods

Sacred Grounds of Anath Raema
Sacred Grounds of Anath Raema
(wh_dlc05_wef_temple_anath_raema_0)
Elven Gods Level 0
Temple of Anath Raema
Temple of Anath Raema
(wh_dlc05_wef_temple_anath_raema_1)
Elven Gods Level 1
Temple of Anath Raema

Building Name

Temple of Anath Raema

Level Name

wh_dlc05_wef_temple_anath_raema_1

Building Chain

Elven Gods

Building Level

2

Create Time

3

Create Cost

5000

Effects

Enables Awakened Forest [[img:icon_attrition]][[/img]]attrition (local enemy armies)
Lord and Hero recruit rank: +3 for Lore of Beasts casters (all provinces)
Missile strength: +10% for all missile units (all armies)
Immune to Mountain attrition (all armies)
Immune to Snow attrition (all armies)

Provides Garrison Army

24 Hawk Riders
24 Hawk Riders
Hawk Riders
(wh_dlc05_wef_cav_hawk_riders_0)
Missile Cavalry
1 Forest Dragon
Forest Dragon
(wh_dlc05_wef_forest_dragon_0)
Melee Infantry
100 Dryads
100 Dryads
Dryads
(wh_dlc05_wef_inf_dryads_0)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
24 Hawk Riders
Cavalry / Missile Cavalry / (wh_dlc05_wef_cav_hawk_riders_0)
Hawk Riders
The bond between the Elves and the Hawks is unbreakable.
24 950 950 27 140 9.5 22 25 45 42 18 15 190 60