Left Panel
Mengil's Manflayers Faction
Mengil's Manflayers Outpost Level 4
Large Occupied Settlement
The most permanent Norse settlement is a shanty village, close to a wharf, with a crude meeting hall at its centre.The combination of Norsca's inhospitable landscape and the dark nature of its denizens means there very few permanent settlements there. Those endure amidst ice and monsters remain due to wharfs or natural harbours allowing Marauders access to their longships. Such villages will probably have a very crude defensive stockade, a meeting hall, and a large communal fire pit, as well as some kind of altar or shrine to their dark masters.
Outpost
Building Name Large Occupied Settlement |
Level Name wh2_main_rogue_outpostnorsca_minor_3 |
Building Chain Outpost |
Building Level 4 |
Create Time 1 |
Create Cost 1 |
Effects
Grants 3 construction slots in the settlement (this_building)Income generated: 300 (building_to_building_own)
Recruit rank: +2 for all units (province_to_province_own_unseen)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +60 (region_to_province_own)
{{tr:public_order_effect}}: +16 (province_to_province_own_unseen)
Owning faction's favoured corruption: +6 (region_to_region_own)
Local recruitment capacity: +1 (province_to_province_own_unseen)
Provides Garrison Army
Reaper Bolt Throwers
(wh2_main_def_art_reaper_bolt_thrower)
Field Artillery
(wh2_main_def_art_reaper_bolt_thrower)
Field Artillery
Dark Riders (Shields)
(wh2_main_def_cav_dark_riders_1)
Shock Cavalry
(wh2_main_def_cav_dark_riders_1)
Shock Cavalry
Black Ark Corsairs
(wh2_main_def_inf_black_ark_corsairs_0)
Melee Infantry
(wh2_main_def_inf_black_ark_corsairs_0)
Melee Infantry
Black Ark Corsairs (Handbows)
(wh2_main_def_inf_black_ark_corsairs_1)
Missile Infantry
(wh2_main_def_inf_black_ark_corsairs_1)
Missile Infantry
Shades (Dual Weapons)
(wh2_main_def_inf_shades_1)
Missile Infantry
(wh2_main_def_inf_shades_1)
Missile Infantry
Shades (Greatswords)
(wh2_main_def_inf_shades_2)
Missile Infantry
(wh2_main_def_inf_shades_2)
Missile Infantry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Siege Engine / Field Artillery / (wh2_main_def_art_reaper_bolt_thrower) Reaper Bolt Throwers Their bolts strike with such force that, should their targets survive, they are unfit to live even as slaves. |
|||||||||||||||||
32 | 700 | 700 | 150 | 350 | 6.1 | 10 | 24 | 2 | 15 | 30 | 63 | 70 | ||||||
2 |
Cavalry / Shock Cavalry / (wh2_main_def_cav_dark_riders_1) Dark Riders (Shields) Their shields ensure that these riders can get in amongst the fray and remain there. |
|||||||||||||||||
60 | 500 | 500 | 24 | 26 | 40 | 28 | 65 | 89 | 55 | |||||||||
3 |
Melee Infantry / Melee Infantry / (wh2_main_def_inf_black_ark_corsairs_0) Black Ark Corsairs The cut and thrust of melee is child's play to those trained on tumultuous seas. |
|||||||||||||||||
100 | 650 | 650 | 36 | 28 | 20 | 28 | 80 | 69 | 66 | |||||||||
4 |
Missile Infantry / Missile Infantry / (wh2_main_def_inf_black_ark_corsairs_1) Black Ark Corsairs (Handbows) Defeat and conquest, at the end of a quarrel. |
|||||||||||||||||
100 | 750 | 750 | 12 | 70 | 5.6 | 16 | 32 | 28 | 16 | 28 | 80 | 69 | 66 | |||||
5 |
Missile Infantry / Missile Infantry / (wh2_main_def_inf_shades_1) Shades (Dual Weapons) The twin blades of these spurned Elves are brought to bear with truly brutal results. |
|||||||||||||||||
80 | 1050 | 1050 | 15 | 130 | 6.7 | 18 | 40 | 30 | 20 | 36 | 30 | 84 | 68 | |||||
6 |
Missile Infantry / Missile Infantry / (wh2_main_def_inf_shades_2) Shades (Greatswords) The strength of these spiteful warriors is borne out by the horrific power of their weapons. |
|||||||||||||||||
80 | 1150 | 1150 | 15 | 130 | 6.7 | 18 | 40 | 36 | 20 | 32 | 30 | 84 | 68 |