Left Panel
Mengil's Manflayers Faction
Mengil's Manflayers Outpost Level 2
Small Occupied Settlement
The Norse tribes are mainly nomadic, making their camps where they may and moving on when the dark energies wane.Northmen have little concept of nation or allegiance beyond their immediate tribe; they recognise no border beyond the horizon. They settle where they can, laying camp wherever the dark energies wax strongest, and following signs planted by their capricious Gods. Inland camps are rarer as Norse tribes tend to stay near the coasts for sustenance, especially if they have longships in tow.
Outpost
Building Name Small Occupied Settlement |
Level Name wh2_main_rogue_outpostnorsca_minor_1 |
Building Chain Outpost |
Building Level 2 |
Create Time 1 |
Create Cost 1 |
Effects
Grants 1 construction slot in the settlement (this_building)Growth: +20 (region_to_province_own)
{{tr:public_order_effect}}: +12 (province_to_province_own_unseen)
Owning faction's favoured corruption: +4 (region_to_region_own)
Provides Garrison Army
Reaper Bolt Throwers
(wh2_main_def_art_reaper_bolt_thrower)
Field Artillery
(wh2_main_def_art_reaper_bolt_thrower)
Field Artillery
Dark Riders (Shields)
(wh2_main_def_cav_dark_riders_1)
Shock Cavalry
(wh2_main_def_cav_dark_riders_1)
Shock Cavalry
Black Ark Corsairs
(wh2_main_def_inf_black_ark_corsairs_0)
Melee Infantry
(wh2_main_def_inf_black_ark_corsairs_0)
Melee Infantry
Black Ark Corsairs (Handbows)
(wh2_main_def_inf_black_ark_corsairs_1)
Missile Infantry
(wh2_main_def_inf_black_ark_corsairs_1)
Missile Infantry
Shades (Dual Weapons)
(wh2_main_def_inf_shades_1)
Missile Infantry
(wh2_main_def_inf_shades_1)
Missile Infantry
Shades (Greatswords)
(wh2_main_def_inf_shades_2)
Missile Infantry
(wh2_main_def_inf_shades_2)
Missile Infantry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Siege Engine / Field Artillery / (wh2_main_def_art_reaper_bolt_thrower) Reaper Bolt Throwers Their bolts strike with such force that, should their targets survive, they are unfit to live even as slaves. |
|||||||||||||||||
32 | 700 | 700 | 150 | 350 | 6.1 | 10 | 24 | 2 | 15 | 30 | 63 | 70 | ||||||
2 |
Cavalry / Shock Cavalry / (wh2_main_def_cav_dark_riders_1) Dark Riders (Shields) Their shields ensure that these riders can get in amongst the fray and remain there. |
|||||||||||||||||
60 | 500 | 500 | 24 | 26 | 40 | 28 | 65 | 89 | 55 | |||||||||
3 |
Melee Infantry / Melee Infantry / (wh2_main_def_inf_black_ark_corsairs_0) Black Ark Corsairs The cut and thrust of melee is child's play to those trained on tumultuous seas. |
|||||||||||||||||
100 | 650 | 650 | 36 | 28 | 20 | 28 | 80 | 69 | 66 | |||||||||
4 |
Missile Infantry / Missile Infantry / (wh2_main_def_inf_black_ark_corsairs_1) Black Ark Corsairs (Handbows) Defeat and conquest, at the end of a quarrel. |
|||||||||||||||||
100 | 750 | 750 | 12 | 70 | 5.6 | 16 | 32 | 28 | 16 | 28 | 80 | 69 | 66 | |||||
5 |
Missile Infantry / Missile Infantry / (wh2_main_def_inf_shades_1) Shades (Dual Weapons) The twin blades of these spurned Elves are brought to bear with truly brutal results. |
|||||||||||||||||
80 | 1050 | 1050 | 15 | 130 | 6.7 | 18 | 40 | 30 | 20 | 36 | 30 | 84 | 68 | |||||
6 |
Missile Infantry / Missile Infantry / (wh2_main_def_inf_shades_2) Shades (Greatswords) The strength of these spiteful warriors is borne out by the horrific power of their weapons. |
|||||||||||||||||
80 | 1150 | 1150 | 15 | 130 | 6.7 | 18 | 40 | 36 | 20 | 32 | 30 | 84 | 68 |