Left Panel
menu
HomeHome / Total War: WARHAMMER II / Mengil's Manflayers / Buildings / Occupied Settlement
Occupied Settlement Mengil's ManflayersMengil's Manflayers Outpost Level 3

Occupied Settlement

During a gathering of tribes or 'moot', many sacrifices are thrown into a large fire pit as the Chieftains parley.

Assuming tribes don't kill each other on sight, an uneasy pact will form and a 'moot' begins. Moots can be two or even several tribes, gathered by chance or decree. A large fire pit is usually dug and the tribes set up camp on opposite sides. A monstrous beast will be hunted and set to roast on the open flames before the talking begins. Usually, this consists of boasts followed by lethal tests of strength and skill, with binding blood pacts made at the end.

Outpost

Ruined Settlement
Ruined Settlement
(wh2_main_rogue_outpostnorsca_minor_ruin)
Outpost Level 0
Small Occupied Settlement
Small Occupied Settlement
(wh2_main_rogue_outpostnorsca_minor_1)
Outpost Level 1
Occupied Settlement
Occupied Settlement
(wh2_main_rogue_outpostnorsca_minor_2)
Outpost Level 2
Large Occupied Settlement
Large Occupied Settlement
(wh2_main_rogue_outpostnorsca_minor_3)
Outpost Level 3
Occupied Settlement

Building Name

Occupied Settlement

Level Name

wh2_main_rogue_outpostnorsca_minor_2

Building Chain

Outpost

Building Level

3

Create Time

1

Create Cost

1

Effects

Grants 2 construction slots in the settlement (this_building)
Recruit rank: +1 for all units (province_to_province_own_unseen)
Growth: +40 (region_to_province_own)
{{tr:public_order_effect}}: +14 (province_to_province_own_unseen)
Owning faction's favoured corruption: +5 (region_to_region_own)

Provides Garrison Army

32 Reaper Bolt Throwers
Reaper Bolt Throwers
(wh2_main_def_art_reaper_bolt_thrower)
Field Artillery
60 Dark Riders (Shields)
Dark Riders (Shields)
(wh2_main_def_cav_dark_riders_1)
Shock Cavalry
100 Black Ark Corsairs
Black Ark Corsairs
(wh2_main_def_inf_black_ark_corsairs_0)
Melee Infantry
100 Black Ark Corsairs (Handbows)
Black Ark Corsairs (Handbows)
(wh2_main_def_inf_black_ark_corsairs_1)
Missile Infantry
80 Shades (Dual Weapons)
Shades (Dual Weapons)
(wh2_main_def_inf_shades_1)
Missile Infantry
80 Shades (Greatswords)
Shades (Greatswords)
(wh2_main_def_inf_shades_2)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
32 Reaper Bolt Throwers
Siege Engine / Field Artillery / (wh2_main_def_art_reaper_bolt_thrower)
Reaper Bolt Throwers
Their bolts strike with such force that, should their targets survive, they are unfit to live even as slaves.
32 700 700 150 350 6.1 10 24 2 15 30 63 70
2
60 Dark Riders (Shields)
Cavalry / Shock Cavalry / (wh2_main_def_cav_dark_riders_1)
Dark Riders (Shields)
Their shields ensure that these riders can get in amongst the fray and remain there.
60 500 500 24 26 40 28 65 89 55
3
100 Black Ark Corsairs
Melee Infantry / Melee Infantry / (wh2_main_def_inf_black_ark_corsairs_0)
Black Ark Corsairs
The cut and thrust of melee is child's play to those trained on tumultuous seas.
100 650 650 36 28 20 28 80 69 66
4
100 Black Ark Corsairs (Handbows)
Missile Infantry / Missile Infantry / (wh2_main_def_inf_black_ark_corsairs_1)
Black Ark Corsairs (Handbows)
Defeat and conquest, at the end of a quarrel.
100 750 750 12 70 5.6 16 32 28 16 28 80 69 66
5
80 Shades (Dual Weapons)
Missile Infantry / Missile Infantry / (wh2_main_def_inf_shades_1)
Shades (Dual Weapons)
The twin blades of these spurned Elves are brought to bear with truly brutal results.
80 1050 1050 15 130 6.7 18 40 30 20 36 30 84 68
6
80 Shades (Greatswords)
Missile Infantry / Missile Infantry / (wh2_main_def_inf_shades_2)
Shades (Greatswords)
The strength of these spiteful warriors is borne out by the horrific power of their weapons.
80 1150 1150 15 130 6.7 18 40 36 20 32 30 84 68