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HomeHome / Total War: WARHAMMER II / Hexoatl / Buildings / Hexoatl (Coldblood Commune)
Hexoatl (Coldblood Commune) HexoatlHexoatl Hexoatl Level 2

Hexoatl (Coldblood Commune)

A small gathering of cohorts, usually a settlement along the Geomantic Web in thrall to a more prominent temple-city.

Hexoatl

Ruined Hexoatl
Ruined Hexoatl
(wh2_main_special_settlement_hexoatl_hexoatl_ruin)
Hexoatl Level 0
Hexoatl (Coldblood Commune)
Hexoatl (Coldblood Commune)
(wh2_main_special_settlement_hexoatl_hexoatl_1)
Hexoatl Level 1
Hexoatl (Temple-Precinct)
Hexoatl (Temple-Precinct)
(wh2_main_special_settlement_hexoatl_hexoatl_2)
Hexoatl Level 2
Hexoatl (Holy Ziggurat)
Hexoatl (Holy Ziggurat)
(wh2_main_special_settlement_hexoatl_hexoatl_3)
Hexoatl Level 3
Hexoatl (Temple-City)
Hexoatl (Temple-City)
(wh2_main_special_settlement_hexoatl_hexoatl_4)
Hexoatl Level 4
Hexoatl (Temple-Citadel)
Hexoatl (Temple-Citadel)
(wh2_main_special_settlement_hexoatl_hexoatl_5)
Hexoatl Level 5
Hexoatl (Coldblood Commune)

Building Name

Hexoatl (Coldblood Commune)

Level Name

wh2_main_special_settlement_hexoatl_hexoatl_1

Building Chain

Hexoatl

Building Level

2

Create Time

2

Create Cost

1000

Effects

Army ability: "Geomantic Nexus" (local armies)
Ancient Plaques generated: 1 (region_to_region_own)
Grants 2 construction slots in the settlement (this_building)
Income from all buildings: +30% (all regions in this province)
Income from all buildings: +15% (all regions in adjacent provinces)
Income generated: 100 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

48 Cold One Spear-Riders
Cold One Spear-Riders
(wh2_main_lzd_cav_cold_one_spearmen_1)
Shock Cavalry
100 Saurus Warriors
100 Saurus Warriors
100 Saurus Warriors
100 Saurus Warriors
Saurus Warriors
(wh2_main_lzd_inf_saurus_warriors_0)
Melee Infantry
160 Skink Cohort
160 Skink Cohort
160 Skink Cohort
160 Skink Cohort
Skink Cohort
(wh2_main_lzd_inf_skink_cohort_0)
Melee Infantry
100 Temple Guards
100 Temple Guards
Temple Guards
(wh2_main_lzd_inf_temple_guards)
Melee Infantry
16 Kroxigors
16 Kroxigors
Kroxigors
(wh2_main_lzd_mon_kroxigors)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Skink Cohort
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_skink_cohort_0)
Skink Cohort
The diligent workforce of the Lizardmen Empire, good for throwing into melee as fodder.
160 300 300 20 25 10 24 65 50 55
2
160 Skink Cohort (Javelins)
Missile Infantry / Missile Infantry / (wh2_main_lzd_inf_skink_cohort_1)
Skink Cohort (Javelins)
These Skinks are trained to hurl javelins true enough to blunt a charging foe.
160 400 400 16 80 6.7 3 20 25 10 24 65 50 55