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Hexoatl Hexoatl Buildings

Hexoatl Buildings




Hexoatl

Ruined Hexoatl
Ruined Hexoatl
(wh2_main_special_settlement_hexoatl_hexoatl_ruin)
Level 0
Hexoatl (Coldblood Commune)
Hexoatl (Coldblood Commune)
(wh2_main_special_settlement_hexoatl_hexoatl_1)
Level 1
Hexoatl (Temple-Precinct)
Hexoatl (Temple-Precinct)
(wh2_main_special_settlement_hexoatl_hexoatl_2)
Level 2
Hexoatl (Holy Ziggurat)
Hexoatl (Holy Ziggurat)
(wh2_main_special_settlement_hexoatl_hexoatl_3)
Level 3
Hexoatl (Temple-City)
Hexoatl (Temple-City)
(wh2_main_special_settlement_hexoatl_hexoatl_4)
Level 4
Hexoatl (Temple-Citadel)
Hexoatl (Temple-Citadel)
(wh2_main_special_settlement_hexoatl_hexoatl_5)
Level 5
Hexoatl
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Hexoatl Hexoatl Level 1
Ruined Hexoatl
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Hexoatl (Coldblood Commune) Hexoatl Level 2
Hexoatl (Coldblood Commune)
A small gathering of cohorts, usually a settlement along the Geomantic Web in thrall to a more prominent temple-city.
2 1000 Army ability: "Geomantic Nexus" (local armies)
Ancient Plaques generated: 1 (region_to_region_own)
Grants 2 construction slots in the settlement (this_building)
Income from all buildings: +30% (all regions in this province)
Income from all buildings: +15% (all regions in adjacent provinces)
Income generated: 100 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Hexoatl (Temple-Precinct) Hexoatl Level 3
Hexoatl (Temple-Precinct)
A minor node on a smaller tributary of the Geomantic Web, comprising a lone ziggurat, often ruled by a later generation Mage-Priest.
3 2000 Army ability: "Geomantic Nexus" (local armies)
Ancient Plaques generated: 1 (region_to_region_own)
Improved tower projectiles: Ballista (region_to_region_own)
Grants 4 construction slots in the settlement (this_building)
Income from all buildings: +35% (all regions in this province)
Income from all buildings: +18% (all regions in adjacent provinces)
Income generated: 150 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Hexoatl (Holy Ziggurat) Hexoatl Level 4
Hexoatl (Holy Ziggurat)
Located on a lesser tributary of the Geomantic Web, comprising a ziggurat and surrounding barrios, and often ruled by a later generation Mage-Priest.
4 4000 Army ability: "Geomantic Nexus" (local armies)
Ancient Plaques generated: 1 (region_to_region_own)
Improved tower projectiles: Arcane Bolt (region_to_region_own)
Grants 6 construction slots in the settlement (this_building)
Income from all buildings: +40% (all regions in this province)
Income from all buildings: +20% (all regions in adjacent provinces)
Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Hexoatl (Temple-City) Hexoatl Level 5
Hexoatl (Temple-City)
The temple-cities are where the Lizardmen spawn and live. They scatter the Southlands and Lustria, comprising of great pyramids, barrios and plazas.
5 6000 Army ability: "Geomantic Nexus" (local armies)
Ancient Plaques generated: 1 (region_to_region_own)
Improved tower projectiles: Rays of Light (region_to_region_own)
Grants 8 construction slots in the settlement (this_building)
Income from all buildings: +45% (all regions in this province)
Income from all buildings: +23% (all regions in adjacent provinces)
Income generated: 250 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Hexoatl (Temple-Citadel) Hexoatl Level 6
Hexoatl (Temple-Citadel)
All temple-cities are nodes in the Geomantic Web, but some are true nexus points - massive cities and major tributaries in power.
6 9000 Army ability: "Geomantic Nexus" (local armies)
Ancient Plaques generated: 1 (region_to_region_own)
Improved tower projectiles: Rays of Light (region_to_region_own)
Grants 9 construction slots in the settlement (this_building)
Income from all buildings: +50% (all regions in this province)
Income from all buildings: +25% (all regions in adjacent provinces)
Income generated: 300 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)