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Last Defenders Itza Level 6
Occupied Itza (Temple-Citadel)
All temple-cities are nodes in the Geomantic Web, but some are true nexus points - massive cities and major tributaries in power.Itza
Building Name Occupied Itza (Temple-Citadel) |
Level Name wh2_main_special_settlement_itza_other_lzd_5 |
Building Chain Itza |
Building Level 6 |
Create Time 6 |
Create Cost 9000 |
Effects
Army ability: "Geomantic Nexus" (local armies)Ancient Plaques generated: 1 (region_to_region_own)
Improved tower projectiles: Rays of Light (region_to_region_own)
Grants 9 construction slots in the settlement (this_building)
Income from all buildings: +50% (all regions in this province)
Income generated: 300 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
Terradon Riders
(wh2_main_lzd_cav_terradon_riders_0)
Missile Cavalry
(wh2_main_lzd_cav_terradon_riders_0)
Missile Cavalry
Saurus Scar-Veteran
(wh2_main_lzd_cha_saurus_scar_veteran_0)
Command
(wh2_main_lzd_cha_saurus_scar_veteran_0)
Command
Skink Cohort (Javelins)
(wh2_main_lzd_inf_skink_cohort_1)
Missile Infantry
(wh2_main_lzd_inf_skink_cohort_1)
Missile Infantry
Temple Guards
(wh2_main_lzd_inf_temple_guards)
Melee Infantry
(wh2_main_lzd_inf_temple_guards)
Melee Infantry
Ancient Stegadon
(wh2_main_lzd_mon_ancient_stegadon)
Melee Infantry
(wh2_main_lzd_mon_ancient_stegadon)
Melee Infantry
Feral Carnosaur
(wh2_main_lzd_mon_carnosaur_0)
Melee Infantry
(wh2_main_lzd_mon_carnosaur_0)
Melee Infantry
Kroxigors
(wh2_main_lzd_mon_kroxigors)
Melee Infantry
(wh2_main_lzd_mon_kroxigors)
Melee Infantry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_skink_cohort_0) Skink Cohort The diligent workforce of the Lizardmen Empire, good for throwing into melee as fodder. |
|||||||||||||||||
160 | 300 | 300 | 20 | 25 | 10 | 24 | 65 | 50 | 55 | |||||||||
2 |
Missile Infantry / Missile Infantry / (wh2_main_lzd_inf_skink_cohort_1) Skink Cohort (Javelins) These Skinks are trained to hurl javelins true enough to blunt a charging foe. |
|||||||||||||||||
160 | 400 | 400 | 16 | 80 | 6.7 | 3 | 20 | 25 | 10 | 24 | 65 | 50 | 55 |