At the heart of every Tree Kin resides the soul of a dead Elf, though this is not the fate of all. Only the strongest and most driven souls retain enough individuality to become such creatures. Most, eager to renounce the identity and struggles that shaped their mortal lives, pass into the Weave of the forest. Though their family and friends might occasionally fancy that they can hear their loved one's voice upon the wind, it is but an echo of a life long abandoned. However, those souls that become Tree Kin are unable to completely abandon their grip on their former lives, and they forge themselves a new body out of dead timber so that they might continue to defend in death that which they loved in life.
Main Unit Keywh_pro04_wef_mon_treekin_ror_0
Land Unit Keywh_pro04_wef_mon_treekin_ror_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupMonstrous Infantry
Naval Unit GroupMonstrous Infantry
Custom Battle Cost1100
├ Melee Weaponwh_dlc05_wef_treekin_claws_RoR
├ Melee Damage Base45
├ Melee Damage Ap10
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence67
└ Shield Defence0
├ Armour Defence80
└ Shield Armour0
├ Man Entitywh_dlc05_wef_monster_treekin
├ Man Speed35
├ Man Health8
└ Bonus Hit Points650
Leadership (Base Morale)81
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Psychology
The unit is immune to psychological attacks (fear and terror).
Strengths & Weaknesses
Armoured units can block damage from any source apart from Armour-Piercing damage.
- Forest Spirit
The spirits of Athel Loren are able to shrug off most mundane attacks, causing magical damage in turn before melting into the forest from whence they came.
- Charge Defence Against Large Foes
When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.