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HomeHome / Total War: WARHAMMER / Wood Elves / Units / Wild Riders (Shields)
Wild Riders (Shields) Wood ElvesWood Elves Shock Cavalry

Wild Riders (Shields)

Galloping to war with Orion, his personal guard bring a calamity to all who stand against them.

The Wild Riders of Kurnous are Orion's personal guard, each as aggressive and impulsive as he. They are fey and dangerous creatures who are no longer truly the Elves they once were. Now and forever, they are a part of the Wild Hunt's eternal glory. In appearance, Wild Riders are throwbacks to the ancient days of the Elves. Their weapons are things of crude iron, or even flint; their ceremonial robes and armour seldom more than the pelts of animals slain during their sacred hunts. Yet there is an otherworldliness and nobility about the Wild Riders that cannot easily be denied; the power of Kurnous flows through them as surely as it does through Orion.

Wild Riders (Shields)

Unit Name

Wild Riders (Shields)

Main Unit Key

wh_dlc05_wef_cav_wild_riders_1

Land Unit Key

wh_dlc05_wef_cav_wild_riders_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Melee Cavalry

Naval Unit Group

Melee Cavalry

Soldiers

60

Caste

Melee Cavalry

Category

Cavalry

Class

Shock Cavalry

Custom Battle Cost

1200

Recruitment Cost

1200

Upkeep Cost

300

Melee Attack

33

Weapon Strength (Weapon Damage)

42

├ Melee Weapon

wh_dlc05_wef_wildrider_spear

├ Melee Damage Base

28

├ Melee Damage Ap

14

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

56

Melee Defence

29

├ Base Defence

29

├ Shield

wh_missile_block_55_wood

└ Shield Defence

0

Armour

95

├ Armour

wh_dlc05_wef_light

├ Armour Defence

40

└ Shield Armour

55

Health

95

├ Man Entity

wh_dlc05_wef_cav_stag_blood

├ Man Speed

85

├ Man Health

8

├ Bonus Hit Points

79

├ Mount

wh_dlc05_wef_mnt_steed_of_kurnous

├ Mount Entity

wh_dlc05_wef_cav_stag_blood

├ Mount Speed

85

└ Mount Health

8

Leadership (Base Morale)

70

Abilities

  • Frenzy
    Some care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Forest Stalker
    The Elves of Athel Loren move faster and aim more precisely within the forest.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Frenzy
    Units with leadership is high.
  • Damage Dealer
    This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Requires Buildings
Wild Riders (Shields) Lv. 0 Grove of the Horse
Grove of the Horse
(wh_dlc05_wef_cavalry_2)
Level 1
Pastures of Skymark
Pastures of Skymark
(wh_dlc05_wef_cavalry_3)
Level 2
Garrison Buildings
Wild Riders (Shields) x 2 Oak of Ages (Withered)
Oak of Ages (Withered)
(wh_dlc05_wef_oak_of_ages_2)
Level 2
Oak of Ages (Withered)
Oak of Ages (Withered)
(wh_dlc05_wef_oak_of_ages_mini_2)
Level 2
Wild Riders (Shields) x 3 Oak of Ages (Budding)
Oak of Ages (Budding)
(wh_dlc05_wef_oak_of_ages_3)
Level 3
Oak of Ages (Thriving)
Oak of Ages (Thriving)
(wh_dlc05_wef_oak_of_ages_4)
Level 4
Oak of Ages (Flourishing)
Oak of Ages (Flourishing)
(wh_dlc05_wef_oak_of_ages_5)
Level 5
Oak of Ages (Budding)
Oak of Ages (Budding)
(wh_dlc05_wef_oak_of_ages_mini_3)
Level 3
Oak of Ages (Thriving)
Oak of Ages (Thriving)
(wh_dlc05_wef_oak_of_ages_mini_4)
Level 4