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HomeHome / Total War: WARHAMMER / Wood Elves / Units / Hawk-Eyes of Drakira (Waywatchers)
Hawk-Eyes of Drakira (Waywatchers) Wood ElvesWood Elves Missile Infantry

Hawk-Eyes of Drakira (Waywatchers)

A shower of arrows let loose from behind a constricting wall of smoke awaits any trespassing enemies of the forest.

Waywatchers are silent sentinels, the guardians of the paths leading into Athel Loren. They are masters of concealment, and can lie unmoving and unnoticed for days on end before springing an ambush on a startled and unfortunate prey. Few warriors can match a Waywatcher's skill with a bow. Should they wish it, these silent stalkers can loose an unerring stream of black-shafted arrows in a heartbeat, or place a single shot precisely in the weak point of a foe's armour. Furthermore, Waywatchers are highly adept at the arts of disruption and surprise, often appearing silently next to a vulnerable enemy and vanishing as quickly before the body even hits the ground. Thus do any who enter Athel Loren run the risk of being slain without warning by the Waywatchers, cut down by unseen archers or falling prey to their cunningly-constructed traps.

Hawk-Eyes of Drakira (Waywatchers)

Unit Name

Hawk-Eyes of Drakira (Waywatchers)

Main Unit Key

wh_pro04_wef_inf_waywatchers_ror_0

Land Unit Key

wh_pro04_wef_inf_waywatchers_ror_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Missile Infantry

Naval Unit Group

Missile Infantry

Soldiers

60

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

1300

Recruitment Cost

1300

Upkeep Cost

325

Missile Damage

24

├ Missile Weapon

wh_dlc08_wef_waywatchers_bow_RoR

├ Projectile

wh_dlc08_wef_waywatchers_arrow_RoR

├ Missile Damage

6

├ Missile Ap Damage

18

└ Base Reload Time

10

Accuracy

33

Range

180

Reload

30

Shots Per Minute

8.6

Ammunition

20

Melee Attack

36

Weapon Strength (Weapon Damage)

32

├ Melee Weapon

wh_dlc05_wef_sword_waywatcher

├ Melee Damage Base

26

├ Melee Damage Ap

6

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

7

Melee Defence

43

├ Base Defence

43

├ Shield

none

└ Shield Defence

0

Armour

15

├ Armour

wh_dlc05_wef_cloth

├ Armour Defence

15

└ Shield Armour

0

Health

76

├ Man Entity

wh_dlc05_wef_inf_waywatcher_blood_dismembers

├ Man Speed

42

├ Man Health

8

└ Bonus Hit Points

68

Leadership (Base Morale)

83

Abilities

  • Smoke Bomb
    Clogging the senses with acrid, stinging smoke leaves an enemy completely vulnerable.
  • Hawkish Precision
    The truly hawk-eyed always hit their targets. Always.

Attributes

  • {{tr:guerrilla_deployment}}
  • Fire Whilst Moving
    This unit can fire while on the move.
  • Stalk
    This unit can move hidden in any terrain.

Strengths & Weaknesses

  • Forest Stalker
    The Elves of Athel Loren move faster and aim more precisely within the forest.
  • Good Range
    This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Damage Dealer
    This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Recuitment Requirement
Maximum Number 1
Faction Availability
Warhammer