Wild Hunters of Kurnous (Wild Riders - Shields)
Otherworldly riders, swift and formidable, fighting viciously in the name of the Lord of all forests and beasts.The Wild Riders of Kurnous are Orion's personal guard, each as aggressive and impulsive as he. They are fey and dangerous creatures who are no longer truly the Elves they once were. Now and forever, they are a part of the Wild Hunt's eternal glory. In appearance, Wild Riders are throwbacks to the ancient days of the Elves. Their weapons are things of crude iron, or even flint; their ceremonial robes and armour seldom more than the pelts of animals slain during their sacred hunts. Yet there is an otherworldliness and nobility about the Wild Riders that cannot easily be denied; the power of Kurnous flows through them as surely as it does through Orion.
Unit Name Wild Hunters of Kurnous (Wild Riders - Shields) |
Main Unit Key wh_pro04_wef_cav_wild_riders_ror_0 |
Land Unit Key wh_pro04_wef_cav_wild_riders_ror_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Melee Cavalry |
Naval Unit Group Melee Cavalry |
Soldiers 60 |
Caste Melee Cavalry |
Category Cavalry |
Class Shock Cavalry |
Custom Battle Cost 1400 |
Recruitment Cost 1400 |
Upkeep Cost 350 |
Melee Attack 44 |
42 |
├ Melee Weapon wh_dlc05_wef_wildrider_spear |
├ Melee Damage Base 28 |
├ Melee Damage Ap 14 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 56 |
39 |
├ Base Defence 39 |
├ Shield wh_missile_block_55_wood |
└ Shield Defence 0 |
95 |
├ Armour wh_dlc05_wef_light |
├ Armour Defence 40 |
└ Shield Armour 55 |
95 |
├ Man Entity wh_dlc05_wef_cav_stag_blood |
├ Man Speed 85 |
├ Man Health 8 |
├ Bonus Hit Points 79 |
├ Mount wh_pro04_wef_mnt_steed_of_kurnous_ror |
├ Mount Entity wh_dlc05_wef_cav_stag_blood |
├ Mount Speed 85 |
└ Mount Health 8 |
Leadership (Base Morale) 81 |
Abilities
- Frenzy
Some care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence! - Guardian
In the midst of a bloodbath it's good to know that someone has your back.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - {{tr:guerrilla_deployment}}
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Forest Stalker
The Elves of Athel Loren move faster and aim more precisely within the forest. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Frenzy
Units with leadership is high. - Damage Dealer
This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
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Warhammer |