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Home导航 / Total War: Rome II / 塞巴 / 部队 / 投石兵
投石兵 塞巴塞巴 远程步兵

投石兵

即使是最谦恭的游牧民,在面对敌人时也会毫不留情地掷出手中的石头

Slingers were common in ancient armies. Slings are ancient weapons, dating back to Palaeolithic times. In comparison to bows, they were easy to make and had a greater effective range. Constructed from braided flax, hemp or rushes, a sling has a cradle where the shot is placed. One end has a finger-loop, while the other has a knot or strip giving a firm handhold. The slinger puts his middle finger through the loop and holds the knotted end with his thumb and forefinger. After whirling the shot in the sling it is released with a flick of the wrist. Quick to fire and reload, the sling was widely hated by those on the receiving end. Shot varied from stones collected in rivers to shaped lumps of clay and lead; lead shot could fly over 400 metres. Such missiles were sometimes inscribed with comments such as “Catch!” or “Take that!” Shot was difficult to see in flight, and although it lacked the penetrating power of an arrow it could easily break bone or stave-in armour at short ranges. Famously, the Roman Consul Paulus was killed by a slinger early in the disastrous Battle of Cannae.

汉化补丁: 3DM蒹葭汉化组

投石兵

Unit Name

投石兵

Main Unit Key

Ara_Slingers

Land Unit Key

Ara_Slingers

Naval Unit Key

pel_transport

Soldiers

120

Category

远程步兵

Class

远程步兵

自定义战斗 价格

260

招募成本

260

Upkeep Cost

70

远程杀伤

20

├ Missile Weapon

rome_sling

├ Projectile

sling_stone

├ Missile Damage

16

├ Missile Ap Damage

4

└ Base Reload Time

10

准度

5

射程

150

Reload

13

每分钟射速

7

弹药量

25

近战攻击

8

武器杀伤

24

├ Melee Weapon

rome_shortsword

├ 基础近战杀伤

20

├ 近战杀伤加成

4

├ Armour Piercing

No

├ 对抗骑兵加成

0

├ 对抗象兵加成

0

└ 对抗步兵加成

0

冲锋加成

3

近战防御

52

├ Base Defence

12

├ Shield

caetra

└ 盾牌防御

40

甲胄

15

├ 甲胄

cloth

├ Armour Defence

10

└ 盾牌护甲

5

生命值

45

├ Man Entity

rome_infantry_very_light

├ Man Health

40

└ Bonus Hit Points

5

基础士气

25

技能

No Ability

特性

  • 疲劳抗性
    疲劳对这支部队的影响力较小
  • 于灌木丛中隐蔽
    这支部队可以隐蔽在灌木丛与森林里,除非敌人走到近前,否则他们不会被发现
  • 耐热
    于沙漠上战斗时,这支部队受到的疲劳影响会减慢

优势与弱点

Transport
  • 舰体极差
  • 速度极低
  • 冲撞软弱
投石兵
  • 射程极远
  • 射速适中
  • 杀伤较低但破甲能力适中
  • 近战相当脆弱
  • 士气极差
要求 建筑
投石兵 Lv. 0 Small City
Small City
(dk_all_city_1)
Level 0
City
City
(dk_all_city_2)
Level 1
Large City
Large City
(dk_all_city_3)
Level 2
Royal City
Royal City
(dk_all_city_4)
Level 3
Infantry Camp
Infantry Camp
(dk_all_military_infantry_1)
Level 0
Infantry Tents
Infantry Tents
(dk_all_military_infantry_2)
Level 1
Infantry Quarters
Infantry Quarters
(dk_all_military_infantry_3)
Level 2
Royal Barracks
Royal Barracks
(dk_all_military_infantry_4)
Level 3
Village (Amber Shore)
Village (Amber Shore)
(dk_minor_amber_1)
Level 0
Settlement (Amber Collector)
Settlement (Amber Collector)
(dk_minor_amber_2)
Level 1
Town (Amber Trader)
Town (Amber Trader)
(dk_minor_amber_3)
Level 2
Large Town (Amber Road)
Large Town (Amber Road)
(dk_minor_amber_4)
Level 3
Village (Glassware)
Village (Glassware)
(dk_minor_glass_1)
Level 0
Settlement (Glass Blower)
Settlement (Glass Blower)
(dk_minor_glass_2)
Level 1
Town (Glass Maker)
Town (Glass Maker)
(dk_minor_glass_3)
Level 2
Large Town (Master Glass Maker)
Large Town (Master Glass Maker)
(dk_minor_glass_4)
Level 3
Village (Gold Mine)
Village (Gold Mine)
(dk_minor_gold_1)
Level 0
Settlement (Trench Mine)
Settlement (Trench Mine)
(dk_minor_gold_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(dk_minor_gold_3)
Level 2
Large Town (Sluiced Mine)
Large Town (Sluiced Mine)
(dk_minor_gold_4)
Level 3
Village (Grain Fields)
Village (Grain Fields)
(dk_minor_grain_1)
Level 0
Settlement (Grain Farms)
Settlement (Grain Farms)
(dk_minor_grain_2)
Level 1
Town (Grain Irrigated Farm)
Town (Grain Irrigated Farm)
(dk_minor_grain_3)
Level 2
Large Town (Grain Estate)
Large Town (Grain Estate)
(dk_minor_grain_4)
Level 3
Village (Horse Trainers)
Village (Horse Trainers)
(dk_minor_horse_1)
Level 0
Settlement (Horse Breeders)
Settlement (Horse Breeders)
(dk_minor_horse_2)
Level 1
Town (Master Horse Breeders)
Town (Master Horse Breeders)
(dk_minor_horse_3)
Level 2
Village (Iron Workshop)
Village (Iron Workshop)
(dk_minor_iron_1)
Level 0
Settlement (Shieldmaker)
Settlement (Shieldmaker)
(dk_minor_iron_armour_2)
Level 1
Town (Armourer)
Town (Armourer)
(dk_minor_iron_armour_3)
Level 2
Settlement (Blacksmith)
Settlement (Blacksmith)
(dk_minor_iron_weapon_2)
Level 1
Town (Weaponsmith)
Town (Weaponsmith)
(dk_minor_iron_weapon_3)
Level 2
Village (Lead Mine)
Village (Lead Mine)
(dk_minor_lead_1)
Level 0
Settlement (Trench Mine)
Settlement (Trench Mine)
(dk_minor_lead_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(dk_minor_lead_3)
Level 2
Large Town (Sluiced Mine)
Large Town (Sluiced Mine)
(dk_minor_lead_4)
Level 3
Village (Tannery)
Village (Tannery)
(dk_minor_leather_1)
Level 0
Settlement (Open Air Tannery)
Settlement (Open Air Tannery)
(dk_minor_leather_2)
Level 1
Town (Leather Workshop)
Town (Leather Workshop)
(dk_minor_leather_3)
Level 2
Large Town (Master Leather Workshop)
Large Town (Master Leather Workshop)
(dk_minor_leather_4)
Level 3
Village (Loggers)
Village (Loggers)
(dk_minor_lumber_1)
Level 0
Settlement (Logging Camp)
Settlement (Logging Camp)
(dk_minor_lumber_2)
Level 1
Town (Timber Yard)
Town (Timber Yard)
(dk_minor_lumber_3)
Level 2
Large Town (Timber Trader)
Large Town (Timber Trader)
(dk_minor_lumber_4)
Level 3
Village (Marble Pit)
Village (Marble Pit)
(dk_minor_marble_1)
Level 0
Settlement (Marble Quarry)
Settlement (Marble Quarry)
(dk_minor_marble_2)
Level 1
Town (Marble Cutter)
Town (Marble Cutter)
(dk_minor_marble_3)
Level 2
Large Town (Marble Architect)
Large Town (Marble Architect)
(dk_minor_marble_4)
Level 3
Village (Olive Grove)
Village (Olive Grove)
(dk_minor_olive_1)
Level 0
Settlement (Olive Press)
Settlement (Olive Press)
(dk_minor_olive_2)
Level 1
Town (Mola Olearia)
Town (Mola Olearia)
(dk_minor_olive_3)
Level 2
Large Town (Olive Oil Trader)
Large Town (Olive Oil Trader)
(dk_minor_olive_4)
Level 3
Village (Murex Snail Farm)
Village (Murex Snail Farm)
(dk_minor_purple_dye_1)
Level 0
Settlement (Snail Vats)
Settlement (Snail Vats)
(dk_minor_purple_dye_2)
Level 1
Town (Dye Works)
Town (Dye Works)
(dk_minor_purple_dye_3)
Level 2
Large Town (Master Dye Works)
Large Town (Master Dye Works)
(dk_minor_purple_dye_4)
Level 3
Settlement
Settlement
(dk_minor_settlement_1)
Level 0
Garrison Settlement
Garrison Settlement
(dk_minor_settlement_garrison_2)
Level 1
Garrison Town
Garrison Town
(dk_minor_settlement_garrison_3)
Level 2
Garrison Large Town
Garrison Large Town
(dk_minor_settlement_garrison_4)
Level 3
Trade Settlement
Trade Settlement
(dk_minor_settlement_trade_2)
Level 1
Trade Town
Trade Town
(dk_minor_settlement_trade_3)
Level 2
Trade Large Town
Trade Large Town
(dk_minor_settlement_trade_4)
Level 3
Village (Silk Trader)
Village (Silk Trader)
(dk_minor_silk_1)
Level 0
Settlement (Silk Caravan)
Settlement (Silk Caravan)
(dk_minor_silk_2)
Level 1
Town (Silk Market)
Town (Silk Market)
(dk_minor_silk_3)
Level 2
Large Town (Silk Road)
Large Town (Silk Road)
(dk_minor_silk_4)
Level 3
Village (Vineyard)
Village (Vineyard)
(dk_minor_wine_1)
Level 0
Settlement (Large Vineyard)
Settlement (Large Vineyard)
(dk_minor_wine_2)
Level 1
Town (Winemaker)
Town (Winemaker)
(dk_minor_wine_3)
Level 2
Large Town (Master Winemaker)
Large Town (Master Winemaker)
(dk_minor_wine_4)
Level 3
Village (Spice Depot)
Village (Spice Depot)
(east_spice_1)
Level 0
Settlement (Large Spice Depot)
Settlement (Large Spice Depot)
(east_spice_2)
Level 1
Town (Spice Producer)
Town (Spice Producer)
(east_spice_3)
Level 2
Large Town (Master Spice Producer)
Large Town (Master Spice Producer)
(east_spice_4)
Level 3