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Acaunoroas 波伊波伊 远程步兵

Acaunoroas

(Boii Slingers)

Slingers are some of the most common light support infantry. Cheap to equip and recruit among shepherds and hunters, the poor but skilled peasants are never short of ammunition.

对于凯尔特人来说,杀死一个人的最合适办法就是白刃战。凯尔特人对个人武勇极为重视,并且认为远距离杀敌毫无荣誉可言。即使如此,投石兵、标枪兵、弓箭手仍在战场上有重要作用。通常只有一种情况下凯尔特人会走向战争:凯尔特战士自备装备,所以只有在财力足够,或者有权携带良好的铠甲和武器时。投石兵通常都很贫穷:是雇佣服务于贵族阶级的自由民。虽然他们永远不可能享有和那些贵族主人一样的地位,他们仍然可以在杀戮的战斗中证明自己的价值

汉化补丁: 3DM蒹葭汉化组

Acaunoroas

Unit Name

Acaunoroas

Main Unit Key

cel_boii_slingers

Land Unit Key

cel_boii_slingers

Naval Unit Key

barbarian_transport

Soldiers

175

Category

远程步兵

Class

远程步兵

自定义战斗 价格

442

招募成本

442

Upkeep Cost

88

远程杀伤

6

├ Missile Weapon

sling2

├ Projectile

sling2

├ Missile Damage

5

├ Missile Ap Damage

1

└ Base Reload Time

13

准度

5

射程

190

Reload

13

每分钟射速

5

弹药量

20

近战攻击

21

武器杀伤

11

├ Melee Weapon

mace1

├ 基础近战杀伤

11

├ 近战杀伤加成

0

├ Armour Piercing

Yes

├ 对抗骑兵加成

0

├ 对抗象兵加成

0

└ 对抗步兵加成

0

冲锋加成

6

近战防御

25

├ Base Defence

9

├ Shield

none

└ 盾牌防御

16

甲胄

1

├ 甲胄

arm0

├ Armour Defence

1

└ 盾牌护甲

0

生命值

20

├ Man Entity

light_light

├ Man Health

20

└ Bonus Hit Points

0

基础士气

35

技能

Acaunoroas
  • 竞技场-嗜血
    选中部队在一定时间内攻击速度提高
  • 竞技场-稳守阵线
    选定部队会用呼声激励己方死守阵线、所有正在进行近战的本方部队都会受到近战防御的加成

特性

  • 疲劳抗性
    疲劳对这支部队的影响力较小
  • 于灌木丛中隐蔽
    这支部队可以隐蔽在灌木丛与森林里,除非敌人走到近前,否则他们不会被发现
  • 于灌木丛中隐蔽
    这支部队可以隐蔽在灌木丛与森林里,除非敌人走到近前,否则他们不会被发现

优势与弱点

运输船
  • 舰体极差
  • 速度极低
  • 冲撞软弱
Acaunoroas
  • 射程极远
  • 射速适中
  • 杀伤较低但破甲能力适中
  • 近战相当脆弱
  • 士气极差
要求 建筑
Acaunoroas Lv. 0 Alexandria (Occupied)
Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_1)
Level 0
Alexandria (Occupied)
Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_2)
Level 1
Alexandria (Occupied)
Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_3)
Level 2
Alexandria (Occupied)
Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_4)
Level 3
Antioch (Occupied)
Antioch (Occupied)
(dei_main_city_ANTIOCH_1)
Level 0
Antioch (Occupied)
Antioch (Occupied)
(dei_main_city_ANTIOCH_2)
Level 1
Antioch (Occupied)
Antioch (Occupied)
(dei_main_city_ANTIOCH_3)
Level 2
Antioch (Occupied)
Antioch (Occupied)
(dei_main_city_ANTIOCH_4)
Level 3
Athens (Occupied)
Athens (Occupied)
(dei_main_city_ATHENS_1)
Level 0
Athens (Occupied)
Athens (Occupied)
(dei_main_city_ATHENS_2)
Level 1
Athens (Occupied)
Athens (Occupied)
(dei_main_city_ATHENS_3)
Level 2
Athens (Occupied)
Athens (Occupied)
(dei_main_city_ATHENS_4)
Level 3
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_1)
Level 0
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_2)
Level 1
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_3)
Level 2
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4)
Level 3
Hierapytna (Occupied)
Hierapytna (Occupied)
(dei_main_city_KNOSSOS_1)
Level 0
Hierapytna (Occupied)
Hierapytna (Occupied)
(dei_main_city_KNOSSOS_2)
Level 1
Hierapytna (Occupied)
Hierapytna (Occupied)
(dei_main_city_KNOSSOS_3)
Level 2
Hierapytna (Occupied)
Hierapytna (Occupied)
(dei_main_city_KNOSSOS_4)
Level 3
Massalia (Occupied)
Massalia (Occupied)
(dei_main_city_MASSILIA_1)
Level 0
Massalia (Occupied)
Massalia (Occupied)
(dei_main_city_MASSILIA_2)
Level 1
Massalia (Occupied)
Massalia (Occupied)
(dei_main_city_MASSILIA_3)
Level 2
Massalia (Occupied)
Massalia (Occupied)
(dei_main_city_MASSILIA_4)
Level 3
Pella (Occupied)
Pella (Occupied)
(dei_main_city_PELLA_1)
Level 0
Pella (Occupied)
Pella (Occupied)
(dei_main_city_PELLA_2)
Level 1
Pella (Occupied)
Pella (Occupied)
(dei_main_city_PELLA_3)
Level 2
Pella (Occupied)
Pella (Occupied)
(dei_main_city_PELLA_4)
Level 3
Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_1)
Level 0
Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_2)
Level 1
Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_3)
Level 2
Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_4)
Level 3
Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_1)
Level 0
Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_2)
Level 1
Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_3)
Level 2
Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_4)
Level 3
Syracuse (Occupied)
Syracuse (Occupied)
(dei_main_city_SYRACUSE_1)
Level 0
Syracuse (Occupied)
Syracuse (Occupied)
(dei_main_city_SYRACUSE_2)
Level 1
Syracuse (Occupied)
Syracuse (Occupied)
(dei_main_city_SYRACUSE_3)
Level 2
Syracuse (Occupied)
Syracuse (Occupied)
(dei_main_city_SYRACUSE_4)
Level 3
Rhodos (Occupied)
Rhodos (Occupied)
(dei_minor_city_RHODES_1)
Level 0
Rhodos (Occupied)
Rhodos (Occupied)
(dei_minor_city_RHODES_2)
Level 1
Rhodos (Occupied)
Rhodos (Occupied)
(dei_minor_city_RHODES_3)
Level 2
Rhodos (Occupied)
Rhodos (Occupied)
(dei_minor_city_RHODES_4)
Level 3
Sparta (Occupied)
Sparta (Occupied)
(dei_minor_city_SPARTA_1)
Level 0
Sparta (Occupied)
Sparta (Occupied)
(dei_minor_city_SPARTA_2)
Level 1
Sparta (Occupied)
Sparta (Occupied)
(dei_minor_city_SPARTA_3)
Level 2
Sparta (Occupied)
Sparta (Occupied)
(dei_minor_city_SPARTA_4)
Level 3
蛮族据点
蛮族据点
(rom_BARBARIAN_city_major_1)
Level 0
蛮族城砦
蛮族城砦
(rom_BARBARIAN_city_major_2)
Level 1
蛮族聚落
蛮族聚落
(rom_BARBARIAN_city_major_3)
Level 2
蛮族城镇
蛮族城镇
(rom_BARBARIAN_city_major_4)
Level 3
蛮族村落(渔业)
蛮族村落(渔业)
(rom_BARBARIAN_city_minor_fish_1)
Level 0
蛮族村镇(渔业)
蛮族村镇(渔业)
(rom_BARBARIAN_city_minor_fish_2)
Level 1
蛮族市集(渔业)
蛮族市集(渔业)
(rom_BARBARIAN_city_minor_fish_3)
Level 2
蛮族乡邑(渔业)
蛮族乡邑(渔业)
(rom_BARBARIAN_city_minor_fish_4)
Level 3
蛮族村落(玻璃器皿)
蛮族村落(玻璃器皿)
(rom_BARBARIAN_city_minor_glass_1)
Level 0
蛮族村镇(玻璃器皿)
蛮族村镇(玻璃器皿)
(rom_BARBARIAN_city_minor_glass_2)
Level 1
蛮族市集(玻璃器皿)
蛮族市集(玻璃器皿)
(rom_BARBARIAN_city_minor_glass_3)
Level 2
蛮族乡邑(玻璃器皿)
蛮族乡邑(玻璃器皿)
(rom_BARBARIAN_city_minor_glass_4)
Level 3
蛮族村落(黄金)
蛮族村落(黄金)
(rom_BARBARIAN_city_minor_gold_1)
Level 0
蛮族村镇(黄金)
蛮族村镇(黄金)
(rom_BARBARIAN_city_minor_gold_2)
Level 1
蛮族市集(黄金)
蛮族市集(黄金)
(rom_BARBARIAN_city_minor_gold_3)
Level 2
蛮族乡邑(黄金)
蛮族乡邑(黄金)
(rom_BARBARIAN_city_minor_gold_4)
Level 3
蛮族村落(谷物)
蛮族村落(谷物)
(rom_BARBARIAN_city_minor_grain_1)
Level 0
蛮族村镇(谷物)
蛮族村镇(谷物)
(rom_BARBARIAN_city_minor_grain_2)
Level 1
蛮族市集(谷物)
蛮族市集(谷物)
(rom_BARBARIAN_city_minor_grain_3)
Level 2
蛮族乡邑(谷物)
蛮族乡邑(谷物)
(rom_BARBARIAN_city_minor_grain_4)
Level 3
蛮族村落(皮革)
蛮族村落(皮革)
(rom_BARBARIAN_city_minor_hides_1)
Level 0
蛮族村镇(皮革)
蛮族村镇(皮革)
(rom_BARBARIAN_city_minor_hides_2)
Level 1
蛮族市集(皮革)
蛮族市集(皮革)
(rom_BARBARIAN_city_minor_hides_3)
Level 2
蛮族乡邑(皮革)
蛮族乡邑(皮革)
(rom_BARBARIAN_city_minor_hides_4)
Level 3
蛮族村落(铸铁)
蛮族村落(铸铁)
(rom_BARBARIAN_city_minor_iron_1)
Level 0
蛮族村镇(铸铁)
蛮族村镇(铸铁)
(rom_BARBARIAN_city_minor_iron_2)
Level 1
蛮族市集(铸铁)
蛮族市集(铸铁)
(rom_BARBARIAN_city_minor_iron_3)
Level 2
蛮族乡邑(铸铁)
蛮族乡邑(铸铁)
(rom_BARBARIAN_city_minor_iron_4)
Level 3
蛮族村落(大理石)
蛮族村落(大理石)
(rom_BARBARIAN_city_minor_marble_1)
Level 0
蛮族村镇(大理石)
蛮族村镇(大理石)
(rom_BARBARIAN_city_minor_marble_2)
Level 1
蛮族市集(大理石)
蛮族市集(大理石)
(rom_BARBARIAN_city_minor_marble_3)
Level 2
蛮族乡邑(大理石)
蛮族乡邑(大理石)
(rom_BARBARIAN_city_minor_marble_4)
Level 3
蛮族村落(橄榄油)
蛮族村落(橄榄油)
(rom_BARBARIAN_city_minor_olives_1)
Level 0
蛮族村镇(橄榄油)
蛮族村镇(橄榄油)
(rom_BARBARIAN_city_minor_olives_2)
Level 1
蛮族市集(橄榄油)
蛮族市集(橄榄油)
(rom_BARBARIAN_city_minor_olives_3)
Level 2
蛮族乡邑(橄榄油)
蛮族乡邑(橄榄油)
(rom_BARBARIAN_city_minor_olives_4)
Level 3
蛮族村落(紫色染料)
蛮族村落(紫色染料)
(rom_BARBARIAN_city_minor_purple_dye_1)
Level 0
蛮族村镇(紫色染料)
蛮族村镇(紫色染料)
(rom_BARBARIAN_city_minor_purple_dye_2)
Level 1
蛮族市集(紫色染料)
蛮族市集(紫色染料)
(rom_BARBARIAN_city_minor_purple_dye_3)
Level 2
蛮族乡邑(紫色染料)
蛮族乡邑(紫色染料)
(rom_BARBARIAN_city_minor_purple_dye_4)
Level 3
蛮族村落(丝绸)
蛮族村落(丝绸)
(rom_BARBARIAN_city_minor_silk_1)
Level 0
蛮族村镇(丝绸)
蛮族村镇(丝绸)
(rom_BARBARIAN_city_minor_silk_2)
Level 1
蛮族市集(丝绸)
蛮族市集(丝绸)
(rom_BARBARIAN_city_minor_silk_3)
Level 2
蛮族乡邑(丝绸)
蛮族乡邑(丝绸)
(rom_BARBARIAN_city_minor_silk_4)
Level 3
蛮族村落(铸铅)
蛮族村落(铸铅)
(rom_BARBARIAN_city_minor_silver_1)
Level 0
蛮族村镇(铸铅)
蛮族村镇(铸铅)
(rom_BARBARIAN_city_minor_silver_2)
Level 1
蛮族市集(铸铅)
蛮族市集(铸铅)
(rom_BARBARIAN_city_minor_silver_3)
Level 2
蛮族乡邑(铸铅)
蛮族乡邑(铸铅)
(rom_BARBARIAN_city_minor_silver_4)
Level 3
蛮族村落(木材)
蛮族村落(木材)
(rom_BARBARIAN_city_minor_timber_1)
Level 0
蛮族村镇(木材)
蛮族村镇(木材)
(rom_BARBARIAN_city_minor_timber_2)
Level 1
蛮族市集(木材)
蛮族市集(木材)
(rom_BARBARIAN_city_minor_timber_3)
Level 2
蛮族乡邑(木材)
蛮族乡邑(木材)
(rom_BARBARIAN_city_minor_timber_4)
Level 3
蛮族村落
蛮族村落
(rom_BARBARIAN_city_minor_township_1)
Level 0
蛮族乡邑
蛮族乡邑
(rom_BARBARIAN_city_minor_township_4)
Level 3
蛮族村落(酒类)
蛮族村落(酒类)
(rom_BARBARIAN_city_minor_wine_1)
Level 0
蛮族村镇(酒类)
蛮族村镇(酒类)
(rom_BARBARIAN_city_minor_wine_2)
Level 1
蛮族市集(酒类)
蛮族市集(酒类)
(rom_BARBARIAN_city_minor_wine_3)
Level 2
蛮族乡邑(酒类)
蛮族乡邑(酒类)
(rom_BARBARIAN_city_minor_wine_4)
Level 3
派系可用
Grand Campaign
Hannibal at the Gates
Imperator Augustus