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Ordoroi 波伊波伊 近战步兵

Ordoroi

(Boii Clubmen)

These warriors are among the poorest in Boii society, but they are powerfully built and courageous. They use a wood mace or a club with a heavy metal or bone head, serving as a front-line assault troops.

在凯尔特人中,巨剑是财富与社会地位的象征。一个战士要历经许多战斗才能被授予巨剑。双手巨剑最早在公元前8世纪已经开始使用,但是直到公元前450年左右才再度受青睐。可能凯尔特人的铸铁技术远落后于罗马人:很显然,在公元前225年,灾难性的忒拉蒙之战中,高卢巨剑十分易弯曲,战士不得不在地上将之校直。另一方面,鉴于凯尔特铸铁有几个世纪的传统,有些人认为罗马人把这种事情误认作是解除战败、羞辱和被损坏的武器的仪式

汉化补丁: 3DM蒹葭汉化组

Ordoroi

Unit Name

Ordoroi

Main Unit Key

cel_boii_clubmen

Land Unit Key

cel_boii_clubmen

Naval Unit Key

barbarian_transport

Soldiers

300

Category

近战步兵

Class

近战步兵

自定义战斗 价格

490

招募成本

490

Upkeep Cost

98

远程杀伤

11

├ Missile Weapon

prec1

├ Projectile

prec1

├ Missile Damage

11

├ Missile Ap Damage

0

└ Base Reload Time

10

准度

5

射程

80

Reload

0

每分钟射速

6

弹药量

1

近战攻击

32

武器杀伤

11

├ Melee Weapon

mace2

├ 基础近战杀伤

11

├ 近战杀伤加成

0

├ Armour Piercing

Yes

├ 对抗骑兵加成

0

├ 对抗象兵加成

0

└ 对抗步兵加成

0

冲锋加成

13

近战防御

66

├ Base Defence

14

├ Shield

shield5

└ 盾牌防御

52

甲胄

1

├ 甲胄

arm0

├ Armour Defence

1

└ 盾牌护甲

0

生命值

20

├ Man Entity

medium_light

├ Man Health

20

└ Bonus Hit Points

0

基础士气

40

技能

Ordoroi
  • 竞技场-heavy_infantry_charge_1

特性

  • 于森林中隐蔽
    这支部队可以隐蔽在森林里,除非敌人走到近前,否则他们不会被发现

优势与弱点

运输船
  • 舰体极差
  • 速度极低
  • 冲撞软弱
Ordoroi
  • 攻击强大
  • 防御适中
  • 杀伤适中但破甲能力较差
  • 士气适中
要求 建筑
Ordoroi Lv. 0 Alexandria (Occupied)
Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_1)
Level 0
Alexandria (Occupied)
Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_2)
Level 1
Alexandria (Occupied)
Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_3)
Level 2
Alexandria (Occupied)
Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_4)
Level 3
Antioch (Occupied)
Antioch (Occupied)
(dei_main_city_ANTIOCH_1)
Level 0
Antioch (Occupied)
Antioch (Occupied)
(dei_main_city_ANTIOCH_2)
Level 1
Antioch (Occupied)
Antioch (Occupied)
(dei_main_city_ANTIOCH_3)
Level 2
Antioch (Occupied)
Antioch (Occupied)
(dei_main_city_ANTIOCH_4)
Level 3
Athens (Occupied)
Athens (Occupied)
(dei_main_city_ATHENS_1)
Level 0
Athens (Occupied)
Athens (Occupied)
(dei_main_city_ATHENS_2)
Level 1
Athens (Occupied)
Athens (Occupied)
(dei_main_city_ATHENS_3)
Level 2
Athens (Occupied)
Athens (Occupied)
(dei_main_city_ATHENS_4)
Level 3
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_1)
Level 0
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_2)
Level 1
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_3)
Level 2
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4)
Level 3
Hierapytna (Occupied)
Hierapytna (Occupied)
(dei_main_city_KNOSSOS_1)
Level 0
Hierapytna (Occupied)
Hierapytna (Occupied)
(dei_main_city_KNOSSOS_2)
Level 1
Hierapytna (Occupied)
Hierapytna (Occupied)
(dei_main_city_KNOSSOS_3)
Level 2
Hierapytna (Occupied)
Hierapytna (Occupied)
(dei_main_city_KNOSSOS_4)
Level 3
Massalia (Occupied)
Massalia (Occupied)
(dei_main_city_MASSILIA_1)
Level 0
Massalia (Occupied)
Massalia (Occupied)
(dei_main_city_MASSILIA_2)
Level 1
Massalia (Occupied)
Massalia (Occupied)
(dei_main_city_MASSILIA_3)
Level 2
Massalia (Occupied)
Massalia (Occupied)
(dei_main_city_MASSILIA_4)
Level 3
Pella (Occupied)
Pella (Occupied)
(dei_main_city_PELLA_1)
Level 0
Pella (Occupied)
Pella (Occupied)
(dei_main_city_PELLA_2)
Level 1
Pella (Occupied)
Pella (Occupied)
(dei_main_city_PELLA_3)
Level 2
Pella (Occupied)
Pella (Occupied)
(dei_main_city_PELLA_4)
Level 3
Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_1)
Level 0
Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_2)
Level 1
Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_3)
Level 2
Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_4)
Level 3
Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_1)
Level 0
Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_2)
Level 1
Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_3)
Level 2
Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_4)
Level 3
Syracuse (Occupied)
Syracuse (Occupied)
(dei_main_city_SYRACUSE_1)
Level 0
Syracuse (Occupied)
Syracuse (Occupied)
(dei_main_city_SYRACUSE_2)
Level 1
Syracuse (Occupied)
Syracuse (Occupied)
(dei_main_city_SYRACUSE_3)
Level 2
Syracuse (Occupied)
Syracuse (Occupied)
(dei_main_city_SYRACUSE_4)
Level 3
Rhodos (Occupied)
Rhodos (Occupied)
(dei_minor_city_RHODES_1)
Level 0
Rhodos (Occupied)
Rhodos (Occupied)
(dei_minor_city_RHODES_2)
Level 1
Rhodos (Occupied)
Rhodos (Occupied)
(dei_minor_city_RHODES_3)
Level 2
Rhodos (Occupied)
Rhodos (Occupied)
(dei_minor_city_RHODES_4)
Level 3
Sparta (Occupied)
Sparta (Occupied)
(dei_minor_city_SPARTA_1)
Level 0
Sparta (Occupied)
Sparta (Occupied)
(dei_minor_city_SPARTA_2)
Level 1
Sparta (Occupied)
Sparta (Occupied)
(dei_minor_city_SPARTA_3)
Level 2
Sparta (Occupied)
Sparta (Occupied)
(dei_minor_city_SPARTA_4)
Level 3
蛮族据点
蛮族据点
(rom_BARBARIAN_city_major_1)
Level 0
蛮族城砦
蛮族城砦
(rom_BARBARIAN_city_major_2)
Level 1
蛮族聚落
蛮族聚落
(rom_BARBARIAN_city_major_3)
Level 2
蛮族城镇
蛮族城镇
(rom_BARBARIAN_city_major_4)
Level 3
蛮族村落(渔业)
蛮族村落(渔业)
(rom_BARBARIAN_city_minor_fish_1)
Level 0
蛮族村镇(渔业)
蛮族村镇(渔业)
(rom_BARBARIAN_city_minor_fish_2)
Level 1
蛮族市集(渔业)
蛮族市集(渔业)
(rom_BARBARIAN_city_minor_fish_3)
Level 2
蛮族乡邑(渔业)
蛮族乡邑(渔业)
(rom_BARBARIAN_city_minor_fish_4)
Level 3
蛮族村落(玻璃器皿)
蛮族村落(玻璃器皿)
(rom_BARBARIAN_city_minor_glass_1)
Level 0
蛮族村镇(玻璃器皿)
蛮族村镇(玻璃器皿)
(rom_BARBARIAN_city_minor_glass_2)
Level 1
蛮族市集(玻璃器皿)
蛮族市集(玻璃器皿)
(rom_BARBARIAN_city_minor_glass_3)
Level 2
蛮族乡邑(玻璃器皿)
蛮族乡邑(玻璃器皿)
(rom_BARBARIAN_city_minor_glass_4)
Level 3
蛮族村落(黄金)
蛮族村落(黄金)
(rom_BARBARIAN_city_minor_gold_1)
Level 0
蛮族村镇(黄金)
蛮族村镇(黄金)
(rom_BARBARIAN_city_minor_gold_2)
Level 1
蛮族市集(黄金)
蛮族市集(黄金)
(rom_BARBARIAN_city_minor_gold_3)
Level 2
蛮族乡邑(黄金)
蛮族乡邑(黄金)
(rom_BARBARIAN_city_minor_gold_4)
Level 3
蛮族村落(谷物)
蛮族村落(谷物)
(rom_BARBARIAN_city_minor_grain_1)
Level 0
蛮族村镇(谷物)
蛮族村镇(谷物)
(rom_BARBARIAN_city_minor_grain_2)
Level 1
蛮族市集(谷物)
蛮族市集(谷物)
(rom_BARBARIAN_city_minor_grain_3)
Level 2
蛮族乡邑(谷物)
蛮族乡邑(谷物)
(rom_BARBARIAN_city_minor_grain_4)
Level 3
蛮族村落(皮革)
蛮族村落(皮革)
(rom_BARBARIAN_city_minor_hides_1)
Level 0
蛮族村镇(皮革)
蛮族村镇(皮革)
(rom_BARBARIAN_city_minor_hides_2)
Level 1
蛮族市集(皮革)
蛮族市集(皮革)
(rom_BARBARIAN_city_minor_hides_3)
Level 2
蛮族乡邑(皮革)
蛮族乡邑(皮革)
(rom_BARBARIAN_city_minor_hides_4)
Level 3
蛮族村落(铸铁)
蛮族村落(铸铁)
(rom_BARBARIAN_city_minor_iron_1)
Level 0
蛮族村镇(铸铁)
蛮族村镇(铸铁)
(rom_BARBARIAN_city_minor_iron_2)
Level 1
蛮族市集(铸铁)
蛮族市集(铸铁)
(rom_BARBARIAN_city_minor_iron_3)
Level 2
蛮族乡邑(铸铁)
蛮族乡邑(铸铁)
(rom_BARBARIAN_city_minor_iron_4)
Level 3
蛮族村落(大理石)
蛮族村落(大理石)
(rom_BARBARIAN_city_minor_marble_1)
Level 0
蛮族村镇(大理石)
蛮族村镇(大理石)
(rom_BARBARIAN_city_minor_marble_2)
Level 1
蛮族市集(大理石)
蛮族市集(大理石)
(rom_BARBARIAN_city_minor_marble_3)
Level 2
蛮族乡邑(大理石)
蛮族乡邑(大理石)
(rom_BARBARIAN_city_minor_marble_4)
Level 3
蛮族村落(橄榄油)
蛮族村落(橄榄油)
(rom_BARBARIAN_city_minor_olives_1)
Level 0
蛮族村镇(橄榄油)
蛮族村镇(橄榄油)
(rom_BARBARIAN_city_minor_olives_2)
Level 1
蛮族市集(橄榄油)
蛮族市集(橄榄油)
(rom_BARBARIAN_city_minor_olives_3)
Level 2
蛮族乡邑(橄榄油)
蛮族乡邑(橄榄油)
(rom_BARBARIAN_city_minor_olives_4)
Level 3
蛮族村落(紫色染料)
蛮族村落(紫色染料)
(rom_BARBARIAN_city_minor_purple_dye_1)
Level 0
蛮族村镇(紫色染料)
蛮族村镇(紫色染料)
(rom_BARBARIAN_city_minor_purple_dye_2)
Level 1
蛮族市集(紫色染料)
蛮族市集(紫色染料)
(rom_BARBARIAN_city_minor_purple_dye_3)
Level 2
蛮族乡邑(紫色染料)
蛮族乡邑(紫色染料)
(rom_BARBARIAN_city_minor_purple_dye_4)
Level 3
蛮族村落(丝绸)
蛮族村落(丝绸)
(rom_BARBARIAN_city_minor_silk_1)
Level 0
蛮族村镇(丝绸)
蛮族村镇(丝绸)
(rom_BARBARIAN_city_minor_silk_2)
Level 1
蛮族市集(丝绸)
蛮族市集(丝绸)
(rom_BARBARIAN_city_minor_silk_3)
Level 2
蛮族乡邑(丝绸)
蛮族乡邑(丝绸)
(rom_BARBARIAN_city_minor_silk_4)
Level 3
蛮族村落(铸铅)
蛮族村落(铸铅)
(rom_BARBARIAN_city_minor_silver_1)
Level 0
蛮族村镇(铸铅)
蛮族村镇(铸铅)
(rom_BARBARIAN_city_minor_silver_2)
Level 1
蛮族市集(铸铅)
蛮族市集(铸铅)
(rom_BARBARIAN_city_minor_silver_3)
Level 2
蛮族乡邑(铸铅)
蛮族乡邑(铸铅)
(rom_BARBARIAN_city_minor_silver_4)
Level 3
蛮族村落(木材)
蛮族村落(木材)
(rom_BARBARIAN_city_minor_timber_1)
Level 0
蛮族村镇(木材)
蛮族村镇(木材)
(rom_BARBARIAN_city_minor_timber_2)
Level 1
蛮族市集(木材)
蛮族市集(木材)
(rom_BARBARIAN_city_minor_timber_3)
Level 2
蛮族乡邑(木材)
蛮族乡邑(木材)
(rom_BARBARIAN_city_minor_timber_4)
Level 3
蛮族村落
蛮族村落
(rom_BARBARIAN_city_minor_township_1)
Level 0
蛮族乡邑
蛮族乡邑
(rom_BARBARIAN_city_minor_township_4)
Level 3
蛮族村落(酒类)
蛮族村落(酒类)
(rom_BARBARIAN_city_minor_wine_1)
Level 0
蛮族村镇(酒类)
蛮族村镇(酒类)
(rom_BARBARIAN_city_minor_wine_2)
Level 1
蛮族市集(酒类)
蛮族市集(酒类)
(rom_BARBARIAN_city_minor_wine_3)
Level 2
蛮族乡邑(酒类)
蛮族乡邑(酒类)
(rom_BARBARIAN_city_minor_wine_4)
Level 3
派系可用
Grand Campaign
Hannibal at the Gates
Imperator Augustus