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Bagaudoi 波伊波伊 枪步兵

Bagaudoi

(Boii Levy Spearmen)

Most of the time, only warriors regularly fight in battle. In the worst periods, however, when the tribe is under threat from their dangerous and aggressive neighbours, or when their convoys are attacked, every able man is called to arms. These levies can also be recruited to reinforce the lines, like in any Celtic battle line.

凯尔特人的佣者体系意味着一个“自由民”能从部落阶级制度中获得机会。他必须为贵族阶级服务,但是也能由自己的权利获得尊重。一个自由民不可避免的要充当贵族的随从,从事土地劳作和饲养牲畜。然而在战时他也有权利接受征召,在贵族身旁作战。在战斗中,凯尔特人如果能够证明自己的能力,就会得到尊重。这个体系能够激发底层阶级对于战斗的渴望。这并不意味着他们的军队缺乏训练或者毫无计划:他们的骑兵能够使用“三骑手”战术,每个骑兵都配有两个自由民仆从,准备提供新的坐骑或者在战士倒下后进行替补

汉化补丁: 3DM蒹葭汉化组

Bagaudoi

Unit Name

Bagaudoi

Main Unit Key

cel_boii_levy_spearmen

Land Unit Key

cel_boii_levy_spearmen

Naval Unit Key

barbarian_transport

Soldiers

300

Category

近战步兵

Class

枪步兵

自定义战斗 价格

326

招募成本

326

Upkeep Cost

65

远程杀伤

11

├ Missile Weapon

prec1

├ Projectile

prec1

├ Missile Damage

11

├ Missile Ap Damage

0

└ Base Reload Time

10

准度

5

射程

80

Reload

0

每分钟射速

6

弹药量

1

近战攻击

21

武器杀伤

9

├ Melee Weapon

spear1

├ 基础近战杀伤

9

├ 近战杀伤加成

0

├ Armour Piercing

No

├ 对抗骑兵加成

3

├ 对抗象兵加成

10

└ 对抗步兵加成

0

冲锋加成

8

近战防御

44

├ Base Defence

13

├ Shield

shield2

└ 盾牌防御

31

甲胄

1

├ 甲胄

arm0

├ Armour Defence

1

└ 盾牌护甲

0

生命值

20

├ Man Entity

medium_light

├ Man Health

20

└ Bonus Hit Points

0

基础士气

35

技能

Bagaudoi
  • 竞技场-heavy_infantry_charge_1

特性

  • 冲锋毁灭者
    当对抗敌方冲锋时,这支部队可以获得额外的近战攻击与杀伤加成
  • 于森林中隐蔽
    这支部队可以隐蔽在森林里,除非敌人走到近前,否则他们不会被发现

优势与弱点

运输船
  • 舰体极差
  • 速度极低
  • 冲撞软弱
Bagaudoi
  • 普通的防御部队
  • 杀伤较低但破甲能力适中
  • 攻击较差
  • 士气低落
要求 建筑
Bagaudoi Lv. 0 Alexandria (Occupied)
Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_1)
Level 0
Alexandria (Occupied)
Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_2)
Level 1
Alexandria (Occupied)
Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_3)
Level 2
Alexandria (Occupied)
Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_4)
Level 3
Antioch (Occupied)
Antioch (Occupied)
(dei_main_city_ANTIOCH_1)
Level 0
Antioch (Occupied)
Antioch (Occupied)
(dei_main_city_ANTIOCH_2)
Level 1
Antioch (Occupied)
Antioch (Occupied)
(dei_main_city_ANTIOCH_3)
Level 2
Antioch (Occupied)
Antioch (Occupied)
(dei_main_city_ANTIOCH_4)
Level 3
Athens (Occupied)
Athens (Occupied)
(dei_main_city_ATHENS_1)
Level 0
Athens (Occupied)
Athens (Occupied)
(dei_main_city_ATHENS_2)
Level 1
Athens (Occupied)
Athens (Occupied)
(dei_main_city_ATHENS_3)
Level 2
Athens (Occupied)
Athens (Occupied)
(dei_main_city_ATHENS_4)
Level 3
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_1)
Level 0
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_2)
Level 1
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_3)
Level 2
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4)
Level 3
Hierapytna (Occupied)
Hierapytna (Occupied)
(dei_main_city_KNOSSOS_1)
Level 0
Hierapytna (Occupied)
Hierapytna (Occupied)
(dei_main_city_KNOSSOS_2)
Level 1
Hierapytna (Occupied)
Hierapytna (Occupied)
(dei_main_city_KNOSSOS_3)
Level 2
Hierapytna (Occupied)
Hierapytna (Occupied)
(dei_main_city_KNOSSOS_4)
Level 3
Massalia (Occupied)
Massalia (Occupied)
(dei_main_city_MASSILIA_1)
Level 0
Massalia (Occupied)
Massalia (Occupied)
(dei_main_city_MASSILIA_2)
Level 1
Massalia (Occupied)
Massalia (Occupied)
(dei_main_city_MASSILIA_3)
Level 2
Massalia (Occupied)
Massalia (Occupied)
(dei_main_city_MASSILIA_4)
Level 3
Pella (Occupied)
Pella (Occupied)
(dei_main_city_PELLA_1)
Level 0
Pella (Occupied)
Pella (Occupied)
(dei_main_city_PELLA_2)
Level 1
Pella (Occupied)
Pella (Occupied)
(dei_main_city_PELLA_3)
Level 2
Pella (Occupied)
Pella (Occupied)
(dei_main_city_PELLA_4)
Level 3
Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_1)
Level 0
Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_2)
Level 1
Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_3)
Level 2
Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_4)
Level 3
Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_1)
Level 0
Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_2)
Level 1
Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_3)
Level 2
Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_4)
Level 3
Syracuse (Occupied)
Syracuse (Occupied)
(dei_main_city_SYRACUSE_1)
Level 0
Syracuse (Occupied)
Syracuse (Occupied)
(dei_main_city_SYRACUSE_2)
Level 1
Syracuse (Occupied)
Syracuse (Occupied)
(dei_main_city_SYRACUSE_3)
Level 2
Syracuse (Occupied)
Syracuse (Occupied)
(dei_main_city_SYRACUSE_4)
Level 3
Rhodos (Occupied)
Rhodos (Occupied)
(dei_minor_city_RHODES_1)
Level 0
Rhodos (Occupied)
Rhodos (Occupied)
(dei_minor_city_RHODES_2)
Level 1
Rhodos (Occupied)
Rhodos (Occupied)
(dei_minor_city_RHODES_3)
Level 2
Rhodos (Occupied)
Rhodos (Occupied)
(dei_minor_city_RHODES_4)
Level 3
Sparta (Occupied)
Sparta (Occupied)
(dei_minor_city_SPARTA_1)
Level 0
Sparta (Occupied)
Sparta (Occupied)
(dei_minor_city_SPARTA_2)
Level 1
Sparta (Occupied)
Sparta (Occupied)
(dei_minor_city_SPARTA_3)
Level 2
Sparta (Occupied)
Sparta (Occupied)
(dei_minor_city_SPARTA_4)
Level 3
蛮族据点
蛮族据点
(rom_BARBARIAN_city_major_1)
Level 0
蛮族城砦
蛮族城砦
(rom_BARBARIAN_city_major_2)
Level 1
蛮族聚落
蛮族聚落
(rom_BARBARIAN_city_major_3)
Level 2
蛮族城镇
蛮族城镇
(rom_BARBARIAN_city_major_4)
Level 3
蛮族村落(渔业)
蛮族村落(渔业)
(rom_BARBARIAN_city_minor_fish_1)
Level 0
蛮族村镇(渔业)
蛮族村镇(渔业)
(rom_BARBARIAN_city_minor_fish_2)
Level 1
蛮族市集(渔业)
蛮族市集(渔业)
(rom_BARBARIAN_city_minor_fish_3)
Level 2
蛮族乡邑(渔业)
蛮族乡邑(渔业)
(rom_BARBARIAN_city_minor_fish_4)
Level 3
蛮族村落(玻璃器皿)
蛮族村落(玻璃器皿)
(rom_BARBARIAN_city_minor_glass_1)
Level 0
蛮族村镇(玻璃器皿)
蛮族村镇(玻璃器皿)
(rom_BARBARIAN_city_minor_glass_2)
Level 1
蛮族市集(玻璃器皿)
蛮族市集(玻璃器皿)
(rom_BARBARIAN_city_minor_glass_3)
Level 2
蛮族乡邑(玻璃器皿)
蛮族乡邑(玻璃器皿)
(rom_BARBARIAN_city_minor_glass_4)
Level 3
蛮族村落(黄金)
蛮族村落(黄金)
(rom_BARBARIAN_city_minor_gold_1)
Level 0
蛮族村镇(黄金)
蛮族村镇(黄金)
(rom_BARBARIAN_city_minor_gold_2)
Level 1
蛮族市集(黄金)
蛮族市集(黄金)
(rom_BARBARIAN_city_minor_gold_3)
Level 2
蛮族乡邑(黄金)
蛮族乡邑(黄金)
(rom_BARBARIAN_city_minor_gold_4)
Level 3
蛮族村落(谷物)
蛮族村落(谷物)
(rom_BARBARIAN_city_minor_grain_1)
Level 0
蛮族村镇(谷物)
蛮族村镇(谷物)
(rom_BARBARIAN_city_minor_grain_2)
Level 1
蛮族市集(谷物)
蛮族市集(谷物)
(rom_BARBARIAN_city_minor_grain_3)
Level 2
蛮族乡邑(谷物)
蛮族乡邑(谷物)
(rom_BARBARIAN_city_minor_grain_4)
Level 3
蛮族村落(皮革)
蛮族村落(皮革)
(rom_BARBARIAN_city_minor_hides_1)
Level 0
蛮族村镇(皮革)
蛮族村镇(皮革)
(rom_BARBARIAN_city_minor_hides_2)
Level 1
蛮族市集(皮革)
蛮族市集(皮革)
(rom_BARBARIAN_city_minor_hides_3)
Level 2
蛮族乡邑(皮革)
蛮族乡邑(皮革)
(rom_BARBARIAN_city_minor_hides_4)
Level 3
蛮族村落(铸铁)
蛮族村落(铸铁)
(rom_BARBARIAN_city_minor_iron_1)
Level 0
蛮族村镇(铸铁)
蛮族村镇(铸铁)
(rom_BARBARIAN_city_minor_iron_2)
Level 1
蛮族市集(铸铁)
蛮族市集(铸铁)
(rom_BARBARIAN_city_minor_iron_3)
Level 2
蛮族乡邑(铸铁)
蛮族乡邑(铸铁)
(rom_BARBARIAN_city_minor_iron_4)
Level 3
蛮族村落(大理石)
蛮族村落(大理石)
(rom_BARBARIAN_city_minor_marble_1)
Level 0
蛮族村镇(大理石)
蛮族村镇(大理石)
(rom_BARBARIAN_city_minor_marble_2)
Level 1
蛮族市集(大理石)
蛮族市集(大理石)
(rom_BARBARIAN_city_minor_marble_3)
Level 2
蛮族乡邑(大理石)
蛮族乡邑(大理石)
(rom_BARBARIAN_city_minor_marble_4)
Level 3
蛮族村落(橄榄油)
蛮族村落(橄榄油)
(rom_BARBARIAN_city_minor_olives_1)
Level 0
蛮族村镇(橄榄油)
蛮族村镇(橄榄油)
(rom_BARBARIAN_city_minor_olives_2)
Level 1
蛮族市集(橄榄油)
蛮族市集(橄榄油)
(rom_BARBARIAN_city_minor_olives_3)
Level 2
蛮族乡邑(橄榄油)
蛮族乡邑(橄榄油)
(rom_BARBARIAN_city_minor_olives_4)
Level 3
蛮族村落(紫色染料)
蛮族村落(紫色染料)
(rom_BARBARIAN_city_minor_purple_dye_1)
Level 0
蛮族村镇(紫色染料)
蛮族村镇(紫色染料)
(rom_BARBARIAN_city_minor_purple_dye_2)
Level 1
蛮族市集(紫色染料)
蛮族市集(紫色染料)
(rom_BARBARIAN_city_minor_purple_dye_3)
Level 2
蛮族乡邑(紫色染料)
蛮族乡邑(紫色染料)
(rom_BARBARIAN_city_minor_purple_dye_4)
Level 3
蛮族村落(丝绸)
蛮族村落(丝绸)
(rom_BARBARIAN_city_minor_silk_1)
Level 0
蛮族村镇(丝绸)
蛮族村镇(丝绸)
(rom_BARBARIAN_city_minor_silk_2)
Level 1
蛮族市集(丝绸)
蛮族市集(丝绸)
(rom_BARBARIAN_city_minor_silk_3)
Level 2
蛮族乡邑(丝绸)
蛮族乡邑(丝绸)
(rom_BARBARIAN_city_minor_silk_4)
Level 3
蛮族村落(铸铅)
蛮族村落(铸铅)
(rom_BARBARIAN_city_minor_silver_1)
Level 0
蛮族村镇(铸铅)
蛮族村镇(铸铅)
(rom_BARBARIAN_city_minor_silver_2)
Level 1
蛮族市集(铸铅)
蛮族市集(铸铅)
(rom_BARBARIAN_city_minor_silver_3)
Level 2
蛮族乡邑(铸铅)
蛮族乡邑(铸铅)
(rom_BARBARIAN_city_minor_silver_4)
Level 3
蛮族村落(木材)
蛮族村落(木材)
(rom_BARBARIAN_city_minor_timber_1)
Level 0
蛮族村镇(木材)
蛮族村镇(木材)
(rom_BARBARIAN_city_minor_timber_2)
Level 1
蛮族市集(木材)
蛮族市集(木材)
(rom_BARBARIAN_city_minor_timber_3)
Level 2
蛮族乡邑(木材)
蛮族乡邑(木材)
(rom_BARBARIAN_city_minor_timber_4)
Level 3
蛮族村落
蛮族村落
(rom_BARBARIAN_city_minor_township_1)
Level 0
蛮族乡邑
蛮族乡邑
(rom_BARBARIAN_city_minor_township_4)
Level 3
蛮族村落(酒类)
蛮族村落(酒类)
(rom_BARBARIAN_city_minor_wine_1)
Level 0
蛮族村镇(酒类)
蛮族村镇(酒类)
(rom_BARBARIAN_city_minor_wine_2)
Level 1
蛮族市集(酒类)
蛮族市集(酒类)
(rom_BARBARIAN_city_minor_wine_3)
Level 2
蛮族乡邑(酒类)
蛮族乡邑(酒类)
(rom_BARBARIAN_city_minor_wine_4)
Level 3
派系可用
Grand Campaign
Hannibal at the Gates
Imperator Augustus