Mercenary Arabian Cavalry
Javelins and swords are eloquent in these raiders' hands.The Arabian Peninsula was not a state, but a land occupied by inter-related tribes and powerful families. The nomadic Bedouin raised sheep and traded goods across the desert, while farmers were settled around the oases. The camel helped the nomadic tribes to grow in power, and the variety among the tribes produced many different fighting styles, but infantry nevertheless remained important in Arab armies. Although unarmoured slingers were fast and effective skirmishers, and Arabs also prided themselves on their close-combat skills. Traditionally, they fought as raiders looking for loot rather than conquest. Raids or 'razzias' brought honour to the victors, as well as the spoils of livestock and goods for their tribes. Conflicts were usually small in scale and casualties were largely avoided, as a fighting retreat in the face of great odds was not considered shameful. After the conquest of Egypt, Rome had to cross the Arabian Peninsula in order to secure the lucrative trade with India, but the Romans never fully conquered the desert or the desert peoples.
Unit Name Mercenary Arabian Cavalry |
Main Unit Key Mer_Ara_Cav |
Land Unit Key Mer_Ara_Cav |
Naval Unit Key pel_transport |
Soldiers 80 |
Category Cavalry |
Class 近接騎兵 |
Custom Battle Cost 480 |
Recruitment Cost 360 |
維持費 270 |
Missile Damage 32 |
├ Missile Weapon rome_javelin_precursor |
├ Projectile javelin_prec |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 15 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 4 |
Ammunition 2 |
Melee Attack 46 |
Weapon Damage 38 |
├ Melee Weapon rome_generic_sword_cav |
├ Melee Damage Base 34 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 28 |
Melee Defence 50 |
├ Base Defence 10 |
├ Shield caetra_cavalry |
└ Shield Defence 40 |
Armour 15 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 5 |
Health 75 |
├ Man Entity rome_infantry_medium |
├ Man Health 40 |
├ Bonus Hit Points 10 |
├ Mount rome_hellenic_horse_sword_shield_m |
├ Mount Entity rome_horse_medium |
└ Mount Health 25 |
Base Morale 40 |
Abilities
Mercenary Arabian Cavalry- Diamond
The unit moves into a diamond-shaped attack formation.
Charge bonus, melee attack
Acceleration, melee defence
Attributes
- 潜伏 (森)
この部隊は、敵がすぐそばに接近するまで森に潜伏する事ができる。 - 暑さ耐性
Tこの部隊は、砂漠による疲労を受けにくい。
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Average attack
- Weak defence
- Low damage but average armour penetration
- Poor morale
Empire Divided Mercenaries Pool
| Mercenaries Pool | |||||||
|---|---|---|---|---|---|---|---|
|
|
|||||||
| No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
| 1 | rom_province_pool_nabataea | Judea |
エルサレム サラミス テュロス |
0 | 0.15 | 1 | 3 |
| 2 | rom_province_pool_nabataea | Nabataea |
カルムタス ヘグラ ペトラ |
0 | 0.15 | 1 | 3 |
| 3 | rom_province_pool_arabia_felix | Arabia Felix |
エウダイモン マッサ=ガト マリブ |
0 | 0.15 | 1 | 3 |
| 4 | rom_province_pool_arabia_magna | Arabia Magna |
アドゥムマトゥ ジルハ ヤスリブ |
0 | 0.15 | 1 | 3 |
グランドキャンペーン Mercenaries Pool
| Mercenaries Pool | |||||||
|---|---|---|---|---|---|---|---|
|
|
|||||||
| No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
| 5 | rom_province_pool_nabataea | Nabataea |
カルムタス エルサレム ペトラ ヘグラ |
0 | 0.15 | 1 | 3 |
| 6 | rom_province_pool_arabia_felix | Arabia Felix |
エウダエモン マース・ガト マリブ |
0 | 0.15 | 1 | 3 |
| 7 | rom_province_pool_arabia_magna | Arabia Magna |
ゲルラ アドゥムマトゥ ヤスリブ |
0 | 0.15 | 1 | 3 |
Faction Mercenaries Pool
| Mercenaries Pool | ||||||
|---|---|---|---|---|---|---|
| No. | Pool | Faction | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
| 8 | rom_faction_pool_arabian | 1 | 0.15 | 1 | 3 | |

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