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Gothic Warband Gothi (Empire Divided)Gothi (Empire Divided) Melee Infantry

Gothic Warband

Bonds struck during times of war are difficult to break.

A Germanic people consisting of several confederated tribes, it is thought that the Goths came from the Baltic coast region of northern Poland, possibly incorporating land as far afield as Sweden. They began to appear on the fringes of the Roman Empire during the 3rd century AD, their migration possibly forced by overpopulation and climate changes during the Dark Ages that made agriculture difficult in their homelands. Descending into the Balkan Peninsula via Dacia and Greece, they sacked several prominent cities in the region and probably destroyed the Temple of Artemis, one of the seven wonders of the ancient world. Gothic aggression was eventually checked by the Emperor Claudius II; a deal was struck which allowed them to remain settled on the borders of Rome's empire, in Dacia, in return for military assistance as auxiliaries and foederati. This state of affairs persisted for quite some time, with the Goths converting to Arian Christianity, and even becoming somewhat Romanised in the intervening years.

Gothic Warband

Unit Name

Gothic Warband

Main Unit Key

3c_Goth_Gothic_Warband

Land Unit Key

3c_Goth_Gothic_Warband

Naval Unit Key

3c_barbarian_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

390

Recruitment Cost

390

Upkeep Cost

80

Missile Damage

32

├ Missile Weapon

rome_javelin_precursor

├ Projectile

javelin_prec

├ Missile Damage

20

├ Missile Ap Damage

12

└ Base Reload Time

15

Accuracy

5

Range

40

Reload

0

Shots Per Minute

4

Ammunition

2

Melee Attack

32

Weapon Damage

40

├ Melee Weapon

rome_celtic_longsword

├ Melee Damage Base

36

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

30

Melee Defence

50

├ Base Defence

20

├ Shield

germanic_wood

└ Shield Defence

30

Armour

40

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

30

Health

50

├ Man Entity

rome_infantry_medium

├ Man Health

40

└ Bonus Hit Points

10

Base Morale

40

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Cold
    This unit tires less quickly in snow.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Gothic Warband
  • Good attack
  • Average defence
  • Average damage but low armour penetration
  • Normal morale
Requires Buildings
Gothic Warband Lv. 0 Bronze Workshop
Bronze Workshop
(3c_barb_artisan_bronze_2)
Level 1
Bronze Forge
Bronze Forge
(3c_barb_artisan_bronze_3)
Level 2
Bronze Furnace
Bronze Furnace
(3c_barb_artisan_bronze_4)
Level 3
Garrison Buildings
Gothic Warband x 2 Artisan's Lodging
Artisan's Lodging
(3c_barb_artisan_1)
Level 0
Bronze Workshop
Bronze Workshop
(3c_barb_artisan_bronze_2)
Level 1
Coin Maker
Coin Maker
(3c_barb_artisan_coin_2)
Level 1
Coin Mint
Coin Mint
(3c_barb_artisan_coin_3)
Level 2
Coin Hoard
Coin Hoard
(3c_barb_artisan_coin_4)
Level 3
Horn Maker
Horn Maker
(3c_barb_artisan_maker_2)
Level 1
Trumpet Maker
Trumpet Maker
(3c_barb_artisan_maker_3)
Level 2
Carnyx Maker
Carnyx Maker
(3c_barb_artisan_maker_4)
Level 3