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Gothic Lancers Gothi (Empire Divided)Gothi (Empire Divided) Shock Cavalry

Gothic Lancers

The Gothi know the importance of striking hard and true.

Developed during their early part of the 1st century AD by the eastern empires of the time, the ‘kontos’ lance was at least four metres long. Designed to be used by cavalrymen, it was initially fielded by the cataphracts and clibinarii of Parthia and its successors, the Sassanid Persians. In fact the Parthian cataphracts who annihilated the Roman army at the Battle of Carrhae in 55BC may also have used an early version of the kontos. Literally as long as a bargepole, from where it gets its Greek name, a kontos was generally used two-handed whilst its wielder controlled their horse using both knees to indicate speed and direction. Later on, Rome faced this deadly new cavalry weapon again at the hands of the brutal steppe nomads who raided its borders during the 3rd century AD. As a reaction to having faced lance-armed warriors and come off worse, the Romans soon had their own version, spelled ‘contus’. The contus lance was still in use 1,000 years later by Rome's successors.

Gothic Lancers

Unit Name

Gothic Lancers

Main Unit Key

3c_Goth_Gothic_Lancers

Land Unit Key

3c_Goth_Gothic_Lancers

Naval Unit Key

3c_barbarian_transport

Soldiers

80

Category

Cavalry

Class

Shock Cavalry

Custom Battle Cost

390

Recruitment Cost

390

Upkeep Cost

80

Melee Attack

36

Weapon Damage

25

├ Melee Weapon

rome_lance

├ Melee Damage Base

14

├ Melee Damage Ap

11

├ Armour Piercing

No

├ Bonus vs. Large

10

├ Bonus vs Elephants

10

└ Bonus vs Infantry

0

Charge Bonus

52

Melee Defence

16

├ Base Defence

16

├ Shield

none

└ Shield Defence

0

Armour

10

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

0

Health

70

├ Man Entity

rome_infantry_medium

├ Man Health

40

├ Bonus Hit Points

10

├ Mount

rome_celtic_horse_lance_m

├ Mount Entity

rome_horse_medium_shock

└ Mount Health

20

Base Morale

40

Abilities

Gothic Lancers
  • Frenzied Charge
    Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
    Charge speed, charge damage, acceleration
    Melee defence, fatigue

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Cold
    This unit tires less quickly in snow.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Gothic Lancers
  • Average charge
  • Low damage but average armour penetration
  • Weak in prolonged melee
  • Poor morale
Requires Buildings
Gothic Lancers Lv. 0 Horse Pens
Horse Pens
(3c_barb_agriculture_horse_2)
Level 1
Stables
Stables
(3c_barb_agriculture_horse_3)
Level 2
Horse Ranch
Horse Ranch
(3c_barb_agriculture_horse_4)
Level 3