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Marib Spearmen MascatMascat Spear Infantry

Marib Spearmen

Spearmen from Marib, once the main city of the Ancient Reign of Saba. Near it was built a huge dam that was the cause of its glory, but also of its downfall, when collapsed in 542

The thureos, a large oval-shaped shield, became common throughout the Hellenistic world from the 3rd century BC. Made from wood covered in hide, it differed from the earlier Greek hoplon in having a central handgrip, which was protected by a vertical spine running the length of the shield. This in turn could be further reinforced by the addition of a wide metal strip that protected the grip and the user’s hand. Inspired by the sub-rectangular and oval shields of the Celts, possibly through contact with the migrating Galatians, its usage seems to have spread through the Illyrian and Thracian tribes before it was adopted by the Greeks. Although large, the thureos was light in comparison to the traditional hoplon, and was adopted by heavily-armoured peltasts. Named after their shields, 'thureophoroi' could fight as common peltasts, skirmishing with javelins, but could also form up with their larger shields and longer spears in a similar fashion to a phalanx. The versatile and useful design of the thureos meant it was used by many armies, including the auxiliaries and cavalry of the later Roman Legions.

Marib Spearmen

Unit Name

Marib Spearmen

Main Unit Key

Ara_Spear3

Land Unit Key

Ara_Spear3

Naval Unit Key

persian_transport

Soldiers

160

Category

Melee Infantry

Class

Spear Infantry

Custom Battle Cost

790

Recruitment Cost

790

Upkeep Cost

85

Melee Attack

27

Weapon Damage

29

├ Melee Weapon

rome_celtic_spear

├ Melee Damage Base

19

├ Melee Damage Ap

10

├ Armour Piercing

No

├ Bonus vs. Large

15

├ Bonus vs Elephants

16

└ Bonus vs Infantry

0

Charge Bonus

29

Melee Defence

88

├ Base Defence

51

├ Shield

oval

└ Shield Defence

37

Armour

85

├ Armour

spolas

├ Armour Defence

52

└ Shield Armour

33

Health

70

├ Man Entity

rome_infantry_heavy_fast

├ Man Health

55

└ Bonus Hit Points

15

Base Morale

55

Abilities

Marib Spearmen
  • Square
    The unit moves into a close square formation.
    Bracing, morale, melee defence
    Can't move
  • Rapid Advance
    Improved unit movement speed over an extended period.
    Speed, acceleration, charge speed
    Exertion: fatigue
  • Shield Screen
    The unit raises their shields in a static defensive formation.
    Bracing, melee defence, shield strength
    Can't move
  • Frenzy
    Improves a unit's charge and weapon damage for an extended period.
    Charge damage, Weapon damage
    Exertion: fatigue

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Marib Spearmen
  • Very good defensive unit
  • Low damage but average armour penetration
  • Average attack
  • Good morale
Requires Buildings
Marib Spearmen Lv. 1 Satrap Karka
Satrap Karka
(east_city_satrap_4)
Level 3
Royal Barracks
Royal Barracks
(east_military_infantry_4)
Level 3
Game Field
Game Field
(east_town_centre_game_4)
Level 3
Master Trader
Master Trader
(east_town_centre_trade_4)
Level 3
Garrison Large Town
Garrison Large Town
(east_town_garrison_4)
Level 3
Trade Large Town
Trade Large Town
(east_town_trade_4)
Level 3
Marib Spearmen Lv. 0 Infantry Quarters
Infantry Quarters
(east_military_infantry_3)
Level 2
Garrison Town
Garrison Town
(east_town_garrison_3)
Level 2
Trade Town
Trade Town
(east_town_trade_3)
Level 2
Faction Availability
Grand Campaign
Imperator Augustus