Yathrib Heavy Lancers
Cavalrymen from jewish and arabia tribes in the Yathrib's regionThe thureos, a large oval-shaped shield, became common throughout the Hellenistic world from the 3rd century BC. Made from wood covered in hide, it differed from the earlier Greek hoplon in having a central handgrip, which was protected by a vertical spine running the length of the shield. This in turn could be further reinforced by the addition of a wide metal strip that protected the grip and the user’s hand. Inspired by the sub-rectangular and oval shields of the Celts, possibly through contact with the migrating Galatians, its usage seems to have spread through the Illyrian and Thracian tribes before it was adopted by the Greeks. Although large, the thureos was light in comparison to the traditional hoplon, and was adopted by heavily-armoured peltasts. Named after their shields, 'thureophoroi' could fight as common peltasts, skirmishing with javelins, but could also form up with their larger shields and longer spears in a similar fashion to a phalanx. The versatile and useful design of the thureos meant it was used by many armies, including the auxiliaries and cavalry of the later Roman Legions.
Unit Name Yathrib Heavy Lancers |
Main Unit Key Ara_Cav3 |
Land Unit Key Ara_Cav3 |
Naval Unit Key persian_transport |
Soldiers 90 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 1100 |
Recruitment Cost 1100 |
Upkeep Cost 100 |
Melee Attack 34 |
32 |
├ Melee Weapon rome_spear_cav_elite |
├ Melee Damage Base 21 |
├ Melee Damage Ap 11 |
├ Armour Piercing No |
├ Bonus vs. Large 10 |
├ Bonus vs Elephants 14 |
└ Bonus vs Infantry 10 |
Charge Bonus 47 |
89 |
├ Base Defence 53 |
├ Shield caetra_cavalry |
└ Shield Defence 36 |
98 |
├ Armour bronze |
├ Armour Defence 74 |
└ Shield Armour 24 |
140 |
├ Man Entity rome_infantry_very_heavy_fast |
├ Man Health 60 |
├ Bonus Hit Points 20 |
├ Mount rome_eastern_horse_spear_shield_vh |
├ Mount Entity rome_horse_very_heavy |
└ Mount Health 60 |
Base Morale 60 |
Abilities
Yathrib Heavy Lancers- Flying Wedge
The unit moves into a flying wedge-shaped attack formation.
Charge bonus, melee attack
Acceleration, melee defence - Use the Whip
Improved attack and fatigue resistance for a short time.
Melee attack, weapon damage, fatigue resistance
Exertion: fatigue - Frenzied Charge
Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
Charge speed, charge damage, acceleration
Melee defence, fatigue
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good attack
- Average defence
- Low damage but average armour penetration
- Good morale
Faction Availability | |
---|---|
Grand Campaign | |
Imperator Augustus |