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African War Elephants Garamantia (Imperator Augustus)Garamantia (Imperator Augustus) Elephant

African War Elephants

The mighty war elephant can route entire armies upon their charge.

The thureos, a large oval-shaped shield, became common throughout the Hellenistic world from the 3rd century BC. Made from wood covered in hide, it differed from the earlier Greek hoplon in having a central handgrip, which was protected by a vertical spine running the length of the shield. This in turn could be further reinforced by the addition of a wide metal strip that protected the grip and the user’s hand. Inspired by the sub-rectangular and oval shields of the Celts, possibly through contact with the migrating Galatians, its usage seems to have spread through the Illyrian and Thracian tribes before it was adopted by the Greeks. Although large, the thureos was light in comparison to the traditional hoplon, and was adopted by heavily-armoured peltasts. Named after their shields, 'thureophoroi' could fight as common peltasts, skirmishing with javelins, but could also form up with their larger shields and longer spears in a similar fashion to a phalanx. The versatile and useful design of the thureos meant it was used by many armies, including the auxiliaries and cavalry of the later Roman Legions.

African War Elephants

Unit Name

African War Elephants

Main Unit Key

Mro_War_Elephants

Land Unit Key

Mro_War_Elephants

Naval Unit Key

egyptian_transport_small

Soldiers

24

Category

Elephants

Class

Elephant

Custom Battle Cost

1400

Recruitment Cost

1400

Upkeep Cost

100

Missile Damage

28

├ Missile Weapon

rome_javelin_elephant

├ Projectile

javelin_normal

├ Missile Damage

15

├ Missile Ap Damage

13

└ Base Reload Time

9

Accuracy

5

Range

70

Reload

15

Shots Per Minute

8

Ammunition

18

Melee Attack

40

Weapon Damage

68

├ Melee Weapon

tusks

├ Melee Damage Base

34

├ Melee Damage Ap

34

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

45

Melee Defence

25

├ Base Defence

25

├ Shield

none

└ Shield Defence

0

Armour

47

├ Armour

leather

├ Armour Defence

47

└ Shield Armour

0

Health

725

├ Man Entity

rome_infantry_very_heavy

├ Man Health

60

├ Bonus Hit Points

15

├ Mount

african_tower_elephant

├ Mount Entity

elephant

└ Mount Health

650

Base Morale

60

Abilities

African War Elephants
  • Stampede
    Charges are more effective for an extended time.
    Charge bonus
    Exertion: fatigue
  • Kill Elephants
    Elephant drivers will kill their mounts with spikes. To be used only if they run amok.
  • Frenzy
    Improves a unit's charge and weapon damage for an extended period.
    Charge damage, Weapon damage
    Exertion: fatigue

Attributes

  • Mighty Knockback
    This unit causes extra damage when it knocks enemies back.
  • Resistant to Heat
    This unit tires less quickly in the desert.
  • Run Amok
    This unit may go crazy if it's under pressure.
  • Scare (everyone)
    This unit frightens all enemy units.
  • Immune to Fear
    This unit is immune to the fear effects of scary units.

Strengths & Weaknesses

Light Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
African War Elephants
  • Very good charge
  • High damage
  • Large amount of hit points
  • Average morale
Requires Buildings
African War Elephants Lv. 0 Exotic Animal Studs
Exotic Animal Studs
(east_military_stables_animal_2)
Level 1
African War Elephants Lv. 1 Animal Trader
Animal Trader
(east_military_stables_animal_3)
Level 2