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Tribesmen Garamantia (Imperator Augustus)Garamantia (Imperator Augustus) Missile Infantry

Tribesmen

Tribesmen are swift and deadly with javelins and swords.

Drawn from a vast area and numerous tribes, the warriors of sub-Saharan Africa were unsurprisingly diverse in appearance and culture. They all possessed long and rich warrior traditions, such as that of the Nubians and their descendants who ruled Kush, and Aksum. Despite tribal differences weapons and equipment differed only in detail: spears, javelins, bows and short swords were favoured. Relatively little armour was worn, but some tribes did employ wicker, wood or hide shields. Adornments and decorations varied greatly and some groups sported warpaint. Aethiopians in Persian service were known for painting themselves chalk white on one side and vermillion on the other, and using spears and bows of palmwood. Fighting as allies and mercenaries for Carthage, Persia, and the eastern Successors, tribesmen could be found throughout Africa and Asia Minor.

Tribesmen

Unit Name

Tribesmen

Main Unit Key

Afr_Tribesmen

Land Unit Key

Afr_Tribesmen

Naval Unit Key

egyptian_transport

Soldiers

120

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

380

Recruitment Cost

380

Upkeep Cost

70

Missile Damage

28

├ Missile Weapon

rome_javelin

├ Projectile

javelin_normal

├ Missile Damage

15

├ Missile Ap Damage

13

└ Base Reload Time

9

Accuracy

5

Range

70

Reload

8

Shots Per Minute

7

Ammunition

18

Melee Attack

5

Weapon Damage

23

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

3

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

5

Charge Bonus

3

Melee Defence

5

├ Base Defence

5

├ Shield

none

└ Shield Defence

0

Armour

27

├ Armour

cloth

├ Armour Defence

27

└ Shield Armour

0

Health

45

├ Man Entity

rome_infantry_very_light

├ Man Health

45

└ Bonus Hit Points

0

Base Morale

20

Abilities

No Ability

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Tribesmen
  • Average defensive unit
  • Low damage but average armour penetration
  • Weak attack
  • Poor morale
Garrison Buildings
Tribesmen x 2 Village (Amber Shore)
Village (Amber Shore)
(east_amber_1)
Level 0
Village (Glassware)
Village (Glassware)
(east_glass_1)
Level 0
Village (Gold Mine)
Village (Gold Mine)
(east_gold_1)
Level 0
Village (Grain Fields)
Village (Grain Fields)
(east_grain_1)
Level 0
Village (Horse Trainers)
Village (Horse Trainers)
(east_horse_1)
Level 0
Village (Iron Workshop)
Village (Iron Workshop)
(east_iron_1)
Level 0
Village (Lead Mine)
Village (Lead Mine)
(east_lead_1)
Level 0
Village (Tannery)
Village (Tannery)
(east_leather_1)
Level 0
Village (Loggers)
Village (Loggers)
(east_lumber_1)
Level 0
Village (Marble Pit)
Village (Marble Pit)
(east_marble_1)
Level 0
Village (Olive Grove)
Village (Olive Grove)
(east_olive_1)
Level 0
Village (Murex Snail Farm)
Village (Murex Snail Farm)
(east_purple_dye_1)
Level 0
Village (Silk Trader)
Village (Silk Trader)
(east_silk_1)
Level 0
Village
Village
(east_town_1)
Level 0
Village (Vineyard)
Village (Vineyard)
(east_wine_1)
Level 0
Tribesmen x 1 Settlement (Amber Collector)
Settlement (Amber Collector)
(east_amber_2)
Level 1
City
City
(east_city_1)
Level 0
Settlement (Glass Blower)
Settlement (Glass Blower)
(east_glass_2)
Level 1
Settlement (Trench Mine)
Settlement (Trench Mine)
(east_gold_2)
Level 1
Settlement (Grain Farms)
Settlement (Grain Farms)
(east_grain_2)
Level 1
Settlement (Horse Breeders)
Settlement (Horse Breeders)
(east_horse_2)
Level 1
Settlement (Trench Mine)
Settlement (Trench Mine)
(east_lead_2)
Level 1
Settlement (Open Air Tannery)
Settlement (Open Air Tannery)
(east_leather_2)
Level 1
Settlement (Logging Camp)
Settlement (Logging Camp)
(east_lumber_2)
Level 1
Settlement (Marble Quarry)
Settlement (Marble Quarry)
(east_marble_2)
Level 1
Settlement (Olive Press)
Settlement (Olive Press)
(east_olive_2)
Level 1
Settlement (Snail Vats)
Settlement (Snail Vats)
(east_purple_dye_2)
Level 1
Settlement (Silk Caravan)
Settlement (Silk Caravan)
(east_silk_2)
Level 1
Garrison Settlement
Garrison Settlement
(east_town_garrison_2)
Level 1
Trade Settlement
Trade Settlement
(east_town_trade_2)
Level 1
Settlement (Large Vineyard)
Settlement (Large Vineyard)
(east_wine_2)
Level 1