menu
HomeHome / Radious Total War Mod / Garamantia (Imperator Augustus) / Units / Tribal Clubs
Tribal Clubs Garamantia (Imperator Augustus)Garamantia (Imperator Augustus) Melee Infantry

Tribal Clubs

Levied tribesmen with clubs can beat down an opponent in large numbers.

The thureos, a large oval-shaped shield, became common throughout the Hellenistic world from the 3rd century BC. Made from wood covered in hide, it differed from the earlier Greek hoplon in having a central handgrip, which was protected by a vertical spine running the length of the shield. This in turn could be further reinforced by the addition of a wide metal strip that protected the grip and the user’s hand. Inspired by the sub-rectangular and oval shields of the Celts, possibly through contact with the migrating Galatians, its usage seems to have spread through the Illyrian and Thracian tribes before it was adopted by the Greeks. Although large, the thureos was light in comparison to the traditional hoplon, and was adopted by heavily-armoured peltasts. Named after their shields, 'thureophoroi' could fight as common peltasts, skirmishing with javelins, but could also form up with their larger shields and longer spears in a similar fashion to a phalanx. The versatile and useful design of the thureos meant it was used by many armies, including the auxiliaries and cavalry of the later Roman Legions.

Tribal Clubs

Unit Name

Tribal Clubs

Main Unit Key

Mro_Tribal_Clubs

Land Unit Key

Mro_Tribal_Clubs

Naval Unit Key

egyptian_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

350

Recruitment Cost

350

Upkeep Cost

70

Melee Attack

25

Weapon Damage

36

├ Melee Weapon

rome_club

├ Melee Damage Base

30

├ Melee Damage Ap

6

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

15

Melee Defence

60

├ Base Defence

25

├ Shield

caetra

└ Shield Defence

35

Armour

25

├ Armour

none

├ Armour Defence

0

└ Shield Armour

25

Health

65

├ Man Entity

rome_infantry_medium_fast

├ Man Health

55

└ Bonus Hit Points

10

Base Morale

40

Abilities

Tribal Clubs
  • Frenzy
    Improves a unit's charge and weapon damage for an extended period.
    Charge damage, Weapon damage
    Exertion: fatigue

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Tribal Clubs
  • Average attack
  • Weak defence
  • Average damage but low armour penetration
  • Poor morale
Requires Buildings
Tribal Clubs Lv. 1 Satrap Kerta
Satrap Kerta
(east_city_satrap_3)
Level 2
Infantry Quarters
Infantry Quarters
(east_military_infantry_3)
Level 2
Tribal Clubs Lv. 2 Satrap Karka
Satrap Karka
(east_city_satrap_4)
Level 3
Royal Barracks
Royal Barracks
(east_military_infantry_4)
Level 3
Tribal Clubs Lv. 0 Infantry Tents
Infantry Tents
(east_military_infantry_2)
Level 1