Foot Companions
These elite heavy pikemen, disciplined, well-armoured, and hard-faced, are a terror to face.Historically, the Macedonian phalanx innovated the use of the fearsome sarissa: a pike of up to 21 feet in length. First introduced to the army by Alexander the Great’s father, Phillip II, the sarissa was cumbersome but created an almost impregnable phalanx formation. Presenting a wall of pikes from five files of men, it protected more of the front ranks and created a much bigger killing zone than the traditional hoplite phalanx. Defensively, the Macedonian phalanx could not only withstand and repel any cavalry or infantry charge to the front, it could also deflect incoming arrows, as the back rows kept their pikes vertical until needed. Arrows were caught up in the raised pikes and fell harmlessly to the ground, where they could be repurposed by the deadly Cretan archers fielded to support the pikes. Thusly, the Macedonian attack, whilst slow-moving, could also be unstoppable: if coordinated and disciplined, it simply steamrollered its enemies from the field. Following his untimely death, the 'Diadochi' - Alexander's 'Successors' - continued to use and further refine pike phalanx combat.
Unit Name Foot Companions |
Main Unit Key Gre_Foot_Companions |
Land Unit Key Gre_Foot_Companions |
Naval Unit Key greek_transport |
Soldiers 160 |
Category Melee Infantry |
Class Pike Infantry |
Custom Battle Cost 990 |
Recruitment Cost 1010 |
Upkeep Cost 110 |
Melee Attack 34 |
31 |
├ Melee Weapon rome_pike_elite |
├ Melee Damage Base 21 |
├ Melee Damage Ap 10 |
├ Armour Piercing No |
├ Bonus vs. Large 6 |
├ Bonus vs Elephants 8 |
└ Bonus vs Infantry 0 |
Charge Bonus 12 |
74 |
├ Base Defence 53 |
├ Shield pikemen |
└ Shield Defence 21 |
82 |
├ Armour spolas |
├ Armour Defence 52 |
└ Shield Armour 30 |
75 |
├ Man Entity rome_infantry_very_heavy_pike |
├ Man Health 55 |
└ Bonus Hit Points 20 |
Base Morale 65 |
Abilities
Foot Companions- Pike Phalanx
The unit moves into a deep, close defensive formation.
Bonus vs cavalry, bracing.
Limited speed - Steady
Improves the unit's ability to endure enemy charges.
Armour, melee defence
Exertion: fatigue
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Formation Attack
The unit will try to stay in formation when in melee. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Encourage
This unit provides a morale bonus to nearby allies.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good defensive unit
- Low damage but average armour penetration
- Average attack
- Good morale
- Very vulnerable when not in phalanx
Faction Availability | |
---|---|
Grand Campaign |