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Foot Companions MacedonMacedon Pike Infantry

Foot Companions

These elite heavy pikemen, disciplined, well-armoured, and hard-faced, are a terror to face.

Historically, the Macedonian phalanx innovated the use of the fearsome sarissa: a pike of up to 21 feet in length. First introduced to the army by Alexander the Great’s father, Phillip II, the sarissa was cumbersome but created an almost impregnable phalanx formation. Presenting a wall of pikes from five files of men, it protected more of the front ranks and created a much bigger killing zone than the traditional hoplite phalanx. Defensively, the Macedonian phalanx could not only withstand and repel any cavalry or infantry charge to the front, it could also deflect incoming arrows, as the back rows kept their pikes vertical until needed. Arrows were caught up in the raised pikes and fell harmlessly to the ground, where they could be repurposed by the deadly Cretan archers fielded to support the pikes. Thusly, the Macedonian attack, whilst slow-moving, could also be unstoppable: if coordinated and disciplined, it simply steamrollered its enemies from the field. Following his untimely death, the 'Diadochi' - Alexander's 'Successors' - continued to use and further refine pike phalanx combat.

Foot Companions

Unit Name

Foot Companions

Main Unit Key

Gre_Foot_Companions

Land Unit Key

Gre_Foot_Companions

Naval Unit Key

greek_transport

Soldiers

160

Category

Melee Infantry

Class

Pike Infantry

Custom Battle Cost

990

Recruitment Cost

1010

Upkeep Cost

110

Melee Attack

34

Weapon Damage

31

├ Melee Weapon

rome_pike_elite

├ Melee Damage Base

21

├ Melee Damage Ap

10

├ Armour Piercing

No

├ Bonus vs. Large

6

├ Bonus vs Elephants

8

└ Bonus vs Infantry

0

Charge Bonus

12

Melee Defence

74

├ Base Defence

53

├ Shield

pikemen

└ Shield Defence

21

Armour

82

├ Armour

spolas

├ Armour Defence

52

└ Shield Armour

30

Health

75

├ Man Entity

rome_infantry_very_heavy_pike

├ Man Health

55

└ Bonus Hit Points

20

Base Morale

65

Abilities

Foot Companions
  • Pike Phalanx
    The unit moves into a deep, close defensive formation.
    Bonus vs cavalry, bracing.
    Limited speed
  • Steady
    Improves the unit's ability to endure enemy charges.
    Armour, melee defence
    Exertion: fatigue

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Formation Attack
    The unit will try to stay in formation when in melee.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Encourage
    This unit provides a morale bonus to nearby allies.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Foot Companions
  • Very good defensive unit
  • Low damage but average armour penetration
  • Average attack
  • Good morale
  • Very vulnerable when not in phalanx
Requires Buildings
Foot Companions Lv. 1 Royal Barracks
Royal Barracks
(greek_military_heavy_4)
Level 3
Faction Availability
Grand Campaign