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Macedon Macedon Units

Missile Ship

Enemy ships can be showered with their projectiles, but they must steer clear of enemy melee ships.

Missile Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
140 Scorpion Penteres - Archers
Medium Ship / Missile Ship / (Gre_Archers_Five_Dbl_Scorpio)
Scorpion Penteres - Archers
Deadly accurate dart-throwers give these ships a significant crew-killing potential.

Archers are ideal for goading the enemy into foolish action.

140 950 950 115 1020 5 33 140 7 30 7 23 3 5 27 50 20
2
140 Tower Penteres - Archers
Medium Ship / Missile Ship / (Gre_Archers_Five_Lft_Bow)
Tower Penteres - Archers
From a shipboard tower, all enemies become little targets to be potted at will.

Archers are ideal for goading the enemy into foolish action.

140 950 950 115 1020 5 33 140 7 30 7 23 3 5 27 50 20
3
140 Missile Penteres - Archers
Medium Ship / Missile Ship / (Gre_Archers_Five)
Missile Penteres - Archers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

Archers are ideal for goading the enemy into foolish action.

140 750 750 115 1020 5 33 140 7 30 7 23 3 5 27 50 20
4
180 Heavy Tower Hepteres - Archers
Heavy Ship / Missile Ship / (Gre_Archers_Seven_Scorpio_Hft)
Heavy Tower Hepteres - Archers
The threatening towers on these powerful warships should serve as a warning to enemies!

Archers are ideal for goading the enemy into foolish action.

180 1430 1430 130 1617 4 33 140 7 30 7 23 3 5 27 50 20
5
180 Missile Hepteres - Archers
Heavy Ship / Missile Ship / (Gre_Archers_Seven)
Missile Hepteres - Archers
These massive warships put iron into their crews' hearts, and strike fear into the enemy's.

Archers are ideal for goading the enemy into foolish action.

180 1130 1130 130 1617 4 33 140 7 30 7 23 3 5 27 50 20
6
80 Raiding Hemiolia - Javelinmen
Medium Ship / Missile Ship / (Gre_Javelinmen_One_Halfer)
Raiding Hemiolia - Javelinmen
These swift, manoeuvrable ships are a useful scouting force for any admiral.

Lightly-armed javelinmen, intended to harass and disrupt the enemy battle line.

80 430 430 70 402 6 28 70 8 18 7 23 3 31 52 50 20
7
100 Pursuit Trihemiolia - Javelinmen
Medium Ship / Missile Ship / (Gre_Javelinmen_Two_Halfer)
Pursuit Trihemiolia - Javelinmen
Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

Lightly-armed javelinmen, intended to harass and disrupt the enemy battle line.

100 470 470 70 566 7 28 70 8 18 7 23 3 31 52 50 20
8
80 Scorpion Trieres - Slingers
Medium Ship / Missile Ship / (Gre_Slingers_Three_Scorpio)
Scorpion Trieres - Slingers
Deadly accurate dart-throwers give enemies pause.

Witty slingers often scratch "OUCH!" onto their shot.

80 680 680 85 585 6 20 155 7 35 7 23 3 40 27 50 20
9
80 Missile Trieres - Slingers
Medium Ship / Missile Ship / (Gre_Slingers_Three)
Missile Trieres - Slingers
A large contingent of archers can make short work of enemy crews.

Witty slingers often scratch "OUCH!" onto their shot.

80 600 600 85 585 6 20 155 7 35 7 23 3 40 27 50 20